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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.Texture;
- using System;
- namespace Ryujinx.Graphics.Gal.OpenGL
- {
- class OGLRenderTarget : IGalRenderTarget
- {
- private struct Rect
- {
- public int X { get; private set; }
- public int Y { get; private set; }
- public int Width { get; private set; }
- public int Height { get; private set; }
- public Rect(int X, int Y, int Width, int Height)
- {
- this.X = X;
- this.Y = Y;
- this.Width = Width;
- this.Height = Height;
- }
- }
- private const int NativeWidth = 1280;
- private const int NativeHeight = 720;
- private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
- private OGLTexture Texture;
- private ImageHandler ReadTex;
- private Rect Viewport;
- private Rect Window;
- private bool FlipX;
- private bool FlipY;
- private int CropTop;
- private int CropLeft;
- private int CropRight;
- private int CropBottom;
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
- private int DummyFrameBuffer;
- //These framebuffers are used to blit images
- private int SrcFb;
- private int DstFb;
- //Holds current attachments, used to avoid unnecesary calls to OpenGL
- private int[] ColorAttachments;
- private int DepthAttachment;
- private int StencilAttachment;
- public OGLRenderTarget(OGLTexture Texture)
- {
- ColorAttachments = new int[8];
- this.Texture = Texture;
- }
- public void BindColor(long Key, int Attachment, GalImage Image)
- {
- if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
- {
- EnsureFrameBuffer();
- Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
- }
- else
- {
- UnbindColor(Attachment);
- }
- }
- public void UnbindColor(int Attachment)
- {
- EnsureFrameBuffer();
- Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
- }
- public void BindZeta(long Key, GalImage Image)
- {
- if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
- {
- EnsureFrameBuffer();
- if (CachedImage.HasDepth && CachedImage.HasStencil)
- {
- if (DepthAttachment != CachedImage.Handle ||
- StencilAttachment != CachedImage.Handle)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.DepthStencilAttachment,
- CachedImage.Handle,
- 0);
- DepthAttachment = CachedImage.Handle;
- StencilAttachment = CachedImage.Handle;
- }
- }
- else if (CachedImage.HasDepth)
- {
- Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
- Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
- }
- else if (CachedImage.HasStencil)
- {
- Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
- Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
- }
- else
- {
- throw new InvalidOperationException();
- }
- }
- else
- {
- UnbindZeta();
- }
- }
- private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
- {
- if (OldHandle != NewHandle)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FbAttachment,
- NewHandle,
- 0);
- OldHandle = NewHandle;
- }
- }
- public void UnbindZeta()
- {
- EnsureFrameBuffer();
- if (DepthAttachment != 0 || StencilAttachment != 0)
- {
- GL.FramebufferTexture(
- FramebufferTarget.DrawFramebuffer,
- FramebufferAttachment.DepthStencilAttachment,
- 0,
- 0);
- DepthAttachment = 0;
- StencilAttachment = 0;
- }
- }
- public void Set(long Key)
- {
- Texture.TryGetImageHandler(Key, out ReadTex);
- }
- public void SetMap(int[] Map)
- {
- if (Map != null && Map.Length > 0)
- {
- DrawBuffersEnum[] Mode = new DrawBuffersEnum[Map.Length];
- for (int i = 0; i < Map.Length; i++)
- {
- Mode[i] = DrawBuffersEnum.ColorAttachment0 + Map[i];
- }
- GL.DrawBuffers(Mode.Length, Mode);
- }
- else
- {
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- }
- }
- public void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom)
- {
- this.FlipX = FlipX;
- this.FlipY = FlipY;
- CropTop = Top;
- CropLeft = Left;
- CropRight = Right;
- CropBottom = Bottom;
- }
- public void SetWindowSize(int Width, int Height)
- {
- Window = new Rect(0, 0, Width, Height);
- }
- public void SetViewport(int X, int Y, int Width, int Height)
- {
- Viewport = new Rect(X, Y, Width, Height);
- SetViewport(Viewport);
- }
- private void SetViewport(Rect Viewport)
- {
- GL.Viewport(
- Viewport.X,
- Viewport.Y,
- Viewport.Width,
- Viewport.Height);
- }
- public void Render()
- {
- if (ReadTex == null)
- {
- return;
- }
- int SrcX0, SrcX1, SrcY0, SrcY1;
- if (CropLeft == 0 && CropRight == 0)
- {
- SrcX0 = 0;
- SrcX1 = ReadTex.Width;
- }
- else
- {
- SrcX0 = CropLeft;
- SrcX1 = CropRight;
- }
- if (CropTop == 0 && CropBottom == 0)
- {
- SrcY0 = 0;
- SrcY1 = ReadTex.Height;
- }
- else
- {
- SrcY0 = CropTop;
- SrcY1 = CropBottom;
- }
- float RatioX = MathF.Min(1f, (Window.Height * (float)NativeWidth) / ((float)NativeHeight * Window.Width));
- float RatioY = MathF.Min(1f, (Window.Width * (float)NativeHeight) / ((float)NativeWidth * Window.Height));
- int DstWidth = (int)(Window.Width * RatioX);
- int DstHeight = (int)(Window.Height * RatioY);
- int DstPaddingX = (Window.Width - DstWidth) / 2;
- int DstPaddingY = (Window.Height - DstHeight) / 2;
- int DstX0 = FlipX ? Window.Width - DstPaddingX : DstPaddingX;
- int DstX1 = FlipX ? DstPaddingX : Window.Width - DstPaddingX;
- int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
- int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
- GL.Viewport(0, 0, Window.Width, Window.Height);
- if (SrcFb == 0)
- {
- SrcFb = GL.GenFramebuffer();
- }
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
- GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- GL.Clear(ClearBufferMask.ColorBufferBit);
- GL.BlitFramebuffer(
- SrcX0, SrcY0, SrcX1, SrcY1,
- DstX0, DstY0, DstX1, DstY1,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- EnsureFrameBuffer();
- }
- public void Copy(
- long SrcKey,
- long DstKey,
- int SrcX0,
- int SrcY0,
- int SrcX1,
- int SrcY1,
- int DstX0,
- int DstY0,
- int DstX1,
- int DstY1)
- {
- if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
- Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
- {
- if (SrcTex.HasColor != DstTex.HasColor ||
- SrcTex.HasDepth != DstTex.HasDepth ||
- SrcTex.HasStencil != DstTex.HasStencil)
- {
- throw new NotImplementedException();
- }
- if (SrcFb == 0)
- {
- SrcFb = GL.GenFramebuffer();
- }
- if (DstFb == 0)
- {
- DstFb = GL.GenFramebuffer();
- }
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
- FramebufferAttachment Attachment = GetAttachment(SrcTex);
- GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
- GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
- BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
- if (SrcTex.HasColor)
- {
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- Filter = BlitFramebufferFilter.Linear;
- }
- ClearBufferMask Mask = GetClearMask(SrcTex);
- GL.Clear(Mask);
- GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
- EnsureFrameBuffer();
- }
- }
- public void Reinterpret(long Key, GalImage NewImage)
- {
- if (!Texture.TryGetImage(Key, out GalImage OldImage))
- {
- return;
- }
- if (NewImage.Format == OldImage.Format)
- {
- return;
- }
- byte[] Data = GetData(Key);
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
- Texture.Create(Key, Data, NewImage);
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
- }
- public byte[] GetData(long Key)
- {
- if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
- {
- return null;
- }
- if (SrcFb == 0)
- {
- SrcFb = GL.GenFramebuffer();
- }
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
- FramebufferAttachment Attachment = GetAttachment(CachedImage);
- GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
- int Size = ImageUtils.GetSize(CachedImage.Image);
- byte[] Data = new byte[Size];
- int Width = CachedImage.Width;
- int Height = CachedImage.Height;
- (_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
- GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
- return Data;
- }
- private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
- {
- if (CachedImage.HasColor)
- {
- return FramebufferAttachment.ColorAttachment0;
- }
- else if (CachedImage.HasDepth && CachedImage.HasStencil)
- {
- return FramebufferAttachment.DepthStencilAttachment;
- }
- else if (CachedImage.HasDepth)
- {
- return FramebufferAttachment.DepthAttachment;
- }
- else if (CachedImage.HasStencil)
- {
- return FramebufferAttachment.StencilAttachment;
- }
- else
- {
- throw new InvalidOperationException();
- }
- }
- private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
- {
- return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
- (CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
- (CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
- }
- private void EnsureFrameBuffer()
- {
- if (DummyFrameBuffer == 0)
- {
- DummyFrameBuffer = GL.GenFramebuffer();
- }
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
- }
- }
- }
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