ImageHandler.cs 709 B

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  1. using Ryujinx.Graphics.Texture;
  2. namespace Ryujinx.Graphics.Gal.OpenGL
  3. {
  4. class ImageHandler
  5. {
  6. public GalImage Image { get; private set; }
  7. public int Width => Image.Width;
  8. public int Height => Image.Height;
  9. public GalImageFormat Format => Image.Format;
  10. public int Handle { get; private set; }
  11. public bool HasColor => ImageUtils.HasColor(Image.Format);
  12. public bool HasDepth => ImageUtils.HasDepth(Image.Format);
  13. public bool HasStencil => ImageUtils.HasStencil(Image.Format);
  14. public ImageHandler(int Handle, GalImage Image)
  15. {
  16. this.Handle = Handle;
  17. this.Image = Image;
  18. }
  19. }
  20. }