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- using OpenTK.Graphics;
- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.OpenGL.Image;
- using System;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Window : IWindow, IDisposable
- {
- private readonly Renderer _renderer;
- private int _width;
- private int _height;
- private int _copyFramebufferHandle;
- internal BackgroundContextWorker BackgroundContext { get; private set; }
- public Window(Renderer renderer)
- {
- _renderer = renderer;
- }
- public void Present(ITexture texture, ImageCrop crop)
- {
- GL.Disable(EnableCap.FramebufferSrgb);
- CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
- GL.Enable(EnableCap.FramebufferSrgb);
- }
- public void SetSize(int width, int height)
- {
- _width = width;
- _height = height;
- }
- private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
- {
- bool[] oldFramebufferColorWritemask = new bool[4];
- (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
- GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
- TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
- GL.FramebufferTexture(
- FramebufferTarget.ReadFramebuffer,
- FramebufferAttachment.ColorAttachment0,
- viewConverted.Handle,
- 0);
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
- GL.Disable(EnableCap.RasterizerDiscard);
- GL.Disable(IndexedEnableCap.ScissorTest, 0);
- GL.Clear(ClearBufferMask.ColorBufferBit);
- int srcX0, srcX1, srcY0, srcY1;
- float scale = view.ScaleFactor;
- if (crop.Left == 0 && crop.Right == 0)
- {
- srcX0 = 0;
- srcX1 = (int)(view.Width / scale);
- }
- else
- {
- srcX0 = crop.Left;
- srcX1 = crop.Right;
- }
- if (crop.Top == 0 && crop.Bottom == 0)
- {
- srcY0 = 0;
- srcY1 = (int)(view.Height / scale);
- }
- else
- {
- srcY0 = crop.Top;
- srcY1 = crop.Bottom;
- }
- if (scale != 1f)
- {
- srcX0 = (int)(srcX0 * scale);
- srcY0 = (int)(srcY0 * scale);
- srcX1 = (int)Math.Ceiling(srcX1 * scale);
- srcY1 = (int)Math.Ceiling(srcY1 * scale);
- }
- float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
- float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
- int dstWidth = (int)(_width * ratioX);
- int dstHeight = (int)(_height * ratioY);
- int dstPaddingX = (_width - dstWidth) / 2;
- int dstPaddingY = (_height - dstHeight) / 2;
- int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
- int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
- int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
- int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
- GL.BlitFramebuffer(
- srcX0,
- srcY0,
- srcX1,
- srcY1,
- dstX0,
- dstY0,
- dstX1,
- dstY1,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- // Remove Alpha channel
- GL.ColorMask(drawFramebuffer, false, false, false, true);
- GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
- GL.ColorMask(drawFramebuffer,
- oldFramebufferColorWritemask[0],
- oldFramebufferColorWritemask[1],
- oldFramebufferColorWritemask[2],
- oldFramebufferColorWritemask[3]);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
- ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
- ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
- if (viewConverted != view)
- {
- viewConverted.Dispose();
- }
- }
- private int GetCopyFramebufferHandleLazy()
- {
- int handle = _copyFramebufferHandle;
- if (handle == 0)
- {
- handle = GL.GenFramebuffer();
- _copyFramebufferHandle = handle;
- }
- return handle;
- }
- public void InitializeBackgroundContext(IGraphicsContext baseContext)
- {
- BackgroundContext = new BackgroundContextWorker(baseContext);
- }
- public void Dispose()
- {
- BackgroundContext.Dispose();
- if (_copyFramebufferHandle != 0)
- {
- GL.DeleteFramebuffer(_copyFramebufferHandle);
- _copyFramebufferHandle = 0;
- }
- }
- }
- }
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