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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Shader : IShader
- {
- public int Handle { get; private set; }
- public Shader(ShaderStage stage, string code)
- {
- ShaderType type = stage switch
- {
- ShaderStage.Compute => ShaderType.ComputeShader,
- ShaderStage.Vertex => ShaderType.VertexShader,
- ShaderStage.TessellationControl => ShaderType.TessControlShader,
- ShaderStage.TessellationEvaluation => ShaderType.TessEvaluationShader,
- ShaderStage.Geometry => ShaderType.GeometryShader,
- ShaderStage.Fragment => ShaderType.FragmentShader,
- _ => ShaderType.VertexShader
- };
- Handle = GL.CreateShader(type);
- GL.ShaderSource(Handle, code);
- GL.CompileShader(Handle);
- }
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteShader(Handle);
- Handle = 0;
- }
- }
- }
- }
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