TextureCompatibility.cs 38 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.Texture;
  4. using System;
  5. namespace Ryujinx.Graphics.Gpu.Image
  6. {
  7. /// <summary>
  8. /// Texture format compatibility checks.
  9. /// </summary>
  10. static class TextureCompatibility
  11. {
  12. private enum FormatClass
  13. {
  14. Unclassified,
  15. Bc1Rgba,
  16. Bc2,
  17. Bc3,
  18. Bc4,
  19. Bc5,
  20. Bc6,
  21. Bc7,
  22. Etc2Rgb,
  23. Etc2Rgba,
  24. Astc4x4,
  25. Astc5x4,
  26. Astc5x5,
  27. Astc6x5,
  28. Astc6x6,
  29. Astc8x5,
  30. Astc8x6,
  31. Astc8x8,
  32. Astc10x5,
  33. Astc10x6,
  34. Astc10x8,
  35. Astc10x10,
  36. Astc12x10,
  37. Astc12x12
  38. }
  39. /// <summary>
  40. /// Checks if a format is host incompatible.
  41. /// </summary>
  42. /// <remarks>
  43. /// Host incompatible formats can't be used directly, the texture data needs to be converted
  44. /// to a compatible format first.
  45. /// </remarks>
  46. /// <param name="info">Texture information</param>
  47. /// <param name="caps">Host GPU capabilities</param>
  48. /// <returns>True if the format is incompatible, false otherwise</returns>
  49. public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
  50. {
  51. Format originalFormat = info.FormatInfo.Format;
  52. return ToHostCompatibleFormat(info, caps).Format != originalFormat;
  53. }
  54. /// <summary>
  55. /// Converts a incompatible format to a host compatible format, or return the format directly
  56. /// if it is already host compatible.
  57. /// </summary>
  58. /// <remarks>
  59. /// This can be used to convert a incompatible compressed format to the decompressor
  60. /// output format.
  61. /// </remarks>
  62. /// <param name="info">Texture information</param>
  63. /// <param name="caps">Host GPU capabilities</param>
  64. /// <returns>A host compatible format</returns>
  65. public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
  66. {
  67. // The host API does not support those compressed formats.
  68. // We assume software decompression will be done for those textures,
  69. // and so we adjust the format here to match the decompressor output.
  70. if (!caps.SupportsAstcCompression)
  71. {
  72. if (info.FormatInfo.Format.IsAstcUnorm())
  73. {
  74. return GraphicsConfig.EnableTextureRecompression
  75. ? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4)
  76. : new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  77. }
  78. else if (info.FormatInfo.Format.IsAstcSrgb())
  79. {
  80. return GraphicsConfig.EnableTextureRecompression
  81. ? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4)
  82. : new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  83. }
  84. }
  85. if (!HostSupportsBcFormat(info.FormatInfo.Format, info.Target, caps))
  86. {
  87. switch (info.FormatInfo.Format)
  88. {
  89. case Format.Bc1RgbaSrgb:
  90. case Format.Bc2Srgb:
  91. case Format.Bc3Srgb:
  92. case Format.Bc7Srgb:
  93. return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  94. case Format.Bc1RgbaUnorm:
  95. case Format.Bc2Unorm:
  96. case Format.Bc3Unorm:
  97. case Format.Bc7Unorm:
  98. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  99. case Format.Bc4Unorm:
  100. return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
  101. case Format.Bc4Snorm:
  102. return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
  103. case Format.Bc5Unorm:
  104. return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
  105. case Format.Bc5Snorm:
  106. return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
  107. case Format.Bc6HSfloat:
  108. case Format.Bc6HUfloat:
  109. return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4);
  110. }
  111. }
  112. if (!caps.SupportsEtc2Compression)
  113. {
  114. switch (info.FormatInfo.Format)
  115. {
  116. case Format.Etc2RgbaSrgb:
  117. case Format.Etc2RgbPtaSrgb:
  118. case Format.Etc2RgbSrgb:
  119. return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  120. case Format.Etc2RgbaUnorm:
  121. case Format.Etc2RgbPtaUnorm:
  122. case Format.Etc2RgbUnorm:
  123. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  124. }
  125. }
  126. if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
  127. {
  128. if (caps.SupportsR4G4B4A4Format)
  129. {
  130. return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
  131. }
  132. else
  133. {
  134. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  135. }
  136. }
  137. if (info.FormatInfo.Format == Format.R4G4B4A4Unorm)
  138. {
  139. if (!caps.SupportsR4G4B4A4Format)
  140. {
  141. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  142. }
  143. }
  144. else if (!caps.Supports5BitComponentFormat && info.FormatInfo.Format.Is16BitPacked())
  145. {
  146. return new FormatInfo(info.FormatInfo.Format.IsBgr() ? Format.B8G8R8A8Unorm : Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  147. }
  148. return info.FormatInfo;
  149. }
  150. /// <summary>
  151. /// Checks if the host API supports a given texture compression format of the BC family.
  152. /// </summary>
  153. /// <param name="format">BC format to be checked</param>
  154. /// <param name="target">Target usage of the texture</param>
  155. /// <param name="caps">Host GPU Capabilities</param>
  156. /// <returns>True if the texture host supports the format with the given target usage, false otherwise</returns>
  157. public static bool HostSupportsBcFormat(Format format, Target target, Capabilities caps)
  158. {
  159. bool not3DOr3DCompressionSupported = target != Target.Texture3D || caps.Supports3DTextureCompression;
  160. switch (format)
  161. {
  162. case Format.Bc1RgbaSrgb:
  163. case Format.Bc1RgbaUnorm:
  164. case Format.Bc2Srgb:
  165. case Format.Bc2Unorm:
  166. case Format.Bc3Srgb:
  167. case Format.Bc3Unorm:
  168. return caps.SupportsBc123Compression && not3DOr3DCompressionSupported;
  169. case Format.Bc4Unorm:
  170. case Format.Bc4Snorm:
  171. case Format.Bc5Unorm:
  172. case Format.Bc5Snorm:
  173. return caps.SupportsBc45Compression && not3DOr3DCompressionSupported;
  174. case Format.Bc6HSfloat:
  175. case Format.Bc6HUfloat:
  176. case Format.Bc7Srgb:
  177. case Format.Bc7Unorm:
  178. return caps.SupportsBc67Compression && not3DOr3DCompressionSupported;
  179. }
  180. return true;
  181. }
  182. /// <summary>
  183. /// Determines whether a texture can flush its data back to guest memory.
  184. /// </summary>
  185. /// <param name="info">Texture information</param>
  186. /// <param name="caps">Host GPU Capabilities</param>
  187. /// <returns>True if the texture can flush, false otherwise</returns>
  188. public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
  189. {
  190. if (IsFormatHostIncompatible(info, caps))
  191. {
  192. return false; // Flushing this format is not supported, as it may have been converted to another host format.
  193. }
  194. if (info.Target == Target.Texture2DMultisample ||
  195. info.Target == Target.Texture2DMultisampleArray)
  196. {
  197. return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
  198. }
  199. return true;
  200. }
  201. /// <summary>
  202. /// Checks if the texture format matches with the specified texture information.
  203. /// </summary>
  204. /// <param name="lhs">Texture information to compare</param>
  205. /// <param name="rhs">Texture information to compare with</param>
  206. /// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
  207. /// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
  208. /// <returns>A value indicating how well the formats match</returns>
  209. public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias)
  210. {
  211. // D32F and R32F texture have the same representation internally,
  212. // however the R32F format is used to sample from depth textures.
  213. if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
  214. {
  215. return TextureMatchQuality.FormatAlias;
  216. }
  217. if (depthAlias)
  218. {
  219. // The 2D engine does not support depth-stencil formats, so it will instead
  220. // use equivalent color formats. We must also consider them as compatible.
  221. if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
  222. {
  223. return TextureMatchQuality.FormatAlias;
  224. }
  225. if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
  226. {
  227. return TextureMatchQuality.FormatAlias;
  228. }
  229. if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
  230. lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
  231. {
  232. return TextureMatchQuality.FormatAlias;
  233. }
  234. }
  235. return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;
  236. }
  237. /// <summary>
  238. /// Checks if the texture layout specified matches with this texture layout.
  239. /// The layout information is composed of the Stride for linear textures, or GOB block size
  240. /// for block linear textures.
  241. /// </summary>
  242. /// <param name="lhs">Texture information to compare</param>
  243. /// <param name="rhs">Texture information to compare with</param>
  244. /// <returns>True if the layout matches, false otherwise</returns>
  245. public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
  246. {
  247. if (lhs.IsLinear != rhs.IsLinear)
  248. {
  249. return false;
  250. }
  251. // For linear textures, gob block sizes are ignored.
  252. // For block linear textures, the stride is ignored.
  253. if (rhs.IsLinear)
  254. {
  255. return lhs.Stride == rhs.Stride;
  256. }
  257. else
  258. {
  259. return lhs.GobBlocksInY == rhs.GobBlocksInY &&
  260. lhs.GobBlocksInZ == rhs.GobBlocksInZ;
  261. }
  262. }
  263. /// <summary>
  264. /// Obtain the minimum compatibility level of two provided view compatibility results.
  265. /// </summary>
  266. /// <param name="first">The first compatibility level</param>
  267. /// <param name="second">The second compatibility level</param>
  268. /// <returns>The minimum compatibility level of two provided view compatibility results</returns>
  269. public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
  270. {
  271. return (TextureViewCompatibility)Math.Min((int)first, (int)second);
  272. }
  273. /// <summary>
  274. /// Checks if the sizes of two texture levels are copy compatible.
  275. /// </summary>
  276. /// <param name="lhs">Texture information of the texture view</param>
  277. /// <param name="rhs">Texture information of the texture view to match against</param>
  278. /// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
  279. /// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
  280. /// <returns>True if both levels are view compatible</returns>
  281. public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
  282. {
  283. Size size = GetAlignedSize(lhs, lhsLevel);
  284. Size otherSize = GetAlignedSize(rhs, rhsLevel);
  285. if (size.Width == otherSize.Width && size.Height == otherSize.Height)
  286. {
  287. return true;
  288. }
  289. else if (lhs.IsLinear && rhs.IsLinear)
  290. {
  291. // Copy between linear textures with matching stride.
  292. int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
  293. return stride == rhs.Stride;
  294. }
  295. else
  296. {
  297. return false;
  298. }
  299. }
  300. /// <summary>
  301. /// Checks if the sizes of two given textures are view compatible.
  302. /// </summary>
  303. /// <param name="lhs">Texture information of the texture view</param>
  304. /// <param name="rhs">Texture information of the texture view to match against</param>
  305. /// <param name="exact">Indicates if the sizes must be exactly equal</param>
  306. /// <param name="level">Mipmap level of the texture view in relation to this texture</param>
  307. /// <returns>The view compatibility level of the view sizes</returns>
  308. public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, bool exact, int level)
  309. {
  310. Size lhsAlignedSize = GetAlignedSize(lhs, level);
  311. Size rhsAlignedSize = GetAlignedSize(rhs);
  312. Size lhsSize = GetSizeInBlocks(lhs, level);
  313. Size rhsSize = GetSizeInBlocks(rhs);
  314. bool alignedWidthMatches = lhsAlignedSize.Width == rhsAlignedSize.Width;
  315. if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
  316. {
  317. alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
  318. }
  319. TextureViewCompatibility result = TextureViewCompatibility.Full;
  320. // For copies, we can copy a subset of the 3D texture slices,
  321. // so the depth may be different in this case.
  322. if (rhs.Target == Target.Texture3D && lhsSize.Depth != rhsSize.Depth)
  323. {
  324. result = TextureViewCompatibility.CopyOnly;
  325. }
  326. // Some APIs align the width for copy and render target textures,
  327. // so the width may not match in this case for different uses of the same texture.
  328. // To account for this, we compare the aligned width here.
  329. // We expect height to always match exactly, if the texture is the same.
  330. if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
  331. {
  332. return (exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
  333. ? TextureViewCompatibility.CopyOnly
  334. : result;
  335. }
  336. else if (lhs.IsLinear && rhs.IsLinear && lhsSize.Height == rhsSize.Height)
  337. {
  338. // Copy between linear textures with matching stride.
  339. int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
  340. return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
  341. }
  342. else
  343. {
  344. return TextureViewCompatibility.LayoutIncompatible;
  345. }
  346. }
  347. /// <summary>
  348. /// Checks if the potential child texture fits within the level and layer bounds of the parent.
  349. /// </summary>
  350. /// <param name="parent">Texture information for the parent</param>
  351. /// <param name="child">Texture information for the child</param>
  352. /// <param name="layer">Base layer of the child texture</param>
  353. /// <param name="level">Base level of the child texture</param>
  354. /// <returns>Full compatiblity if the child's layer and level count fit within the parent, incompatible otherwise</returns>
  355. public static TextureViewCompatibility ViewSubImagesInBounds(TextureInfo parent, TextureInfo child, int layer, int level)
  356. {
  357. if (level + child.Levels <= parent.Levels &&
  358. layer + child.GetSlices() <= parent.GetSlices())
  359. {
  360. return TextureViewCompatibility.Full;
  361. }
  362. else
  363. {
  364. return TextureViewCompatibility.LayoutIncompatible;
  365. }
  366. }
  367. /// <summary>
  368. /// Checks if the texture sizes of the supplied texture informations match.
  369. /// </summary>
  370. /// <param name="lhs">Texture information to compare</param>
  371. /// <param name="rhs">Texture information to compare with</param>
  372. /// <param name="exact">Indicates if the size must be exactly equal between the textures, or if <paramref name="rhs"/> is allowed to be larger</param>
  373. /// <returns>True if the sizes matches, false otherwise</returns>
  374. public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool exact)
  375. {
  376. if (lhs.GetLayers() != rhs.GetLayers())
  377. {
  378. return false;
  379. }
  380. Size lhsSize = GetSizeInBlocks(lhs);
  381. Size rhsSize = GetSizeInBlocks(rhs);
  382. if (exact || lhs.IsLinear || rhs.IsLinear)
  383. {
  384. return lhsSize.Width == rhsSize.Width &&
  385. lhsSize.Height == rhsSize.Height &&
  386. lhsSize.Depth == rhsSize.Depth;
  387. }
  388. else
  389. {
  390. Size lhsAlignedSize = GetAlignedSize(lhs);
  391. Size rhsAlignedSize = GetAlignedSize(rhs);
  392. return lhsAlignedSize.Width == rhsAlignedSize.Width &&
  393. lhsSize.Width >= rhsSize.Width &&
  394. lhsSize.Height == rhsSize.Height &&
  395. lhsSize.Depth == rhsSize.Depth;
  396. }
  397. }
  398. /// <summary>
  399. /// Gets the aligned sizes for the given dimensions, using the specified texture information.
  400. /// The alignment depends on the texture layout and format bytes per pixel.
  401. /// </summary>
  402. /// <param name="info">Texture information to calculate the aligned size from</param>
  403. /// <param name="width">The width to be aligned</param>
  404. /// <param name="height">The height to be aligned</param>
  405. /// <param name="depth">The depth to be aligned</param>
  406. /// <returns>The aligned texture size</returns>
  407. private static Size GetAlignedSize(TextureInfo info, int width, int height, int depth)
  408. {
  409. if (info.IsLinear)
  410. {
  411. return SizeCalculator.GetLinearAlignedSize(
  412. width,
  413. height,
  414. info.FormatInfo.BlockWidth,
  415. info.FormatInfo.BlockHeight,
  416. info.FormatInfo.BytesPerPixel);
  417. }
  418. else
  419. {
  420. return SizeCalculator.GetBlockLinearAlignedSize(
  421. width,
  422. height,
  423. depth,
  424. info.FormatInfo.BlockWidth,
  425. info.FormatInfo.BlockHeight,
  426. info.FormatInfo.BytesPerPixel,
  427. info.GobBlocksInY,
  428. info.GobBlocksInZ,
  429. info.GobBlocksInTileX);
  430. }
  431. }
  432. /// <summary>
  433. /// Gets the aligned sizes of the specified texture information.
  434. /// The alignment depends on the texture layout and format bytes per pixel.
  435. /// </summary>
  436. /// <param name="info">Texture information to calculate the aligned size from</param>
  437. /// <param name="level">Mipmap level for texture views</param>
  438. /// <returns>The aligned texture size</returns>
  439. public static Size GetAlignedSize(TextureInfo info, int level = 0)
  440. {
  441. int width = Math.Max(1, info.Width >> level);
  442. int height = Math.Max(1, info.Height >> level);
  443. int depth = Math.Max(1, info.GetDepth() >> level);
  444. return GetAlignedSize(info, width, height, depth);
  445. }
  446. /// <summary>
  447. /// Gets the size in blocks for the given texture information.
  448. /// For non-compressed formats, that's the same as the regular size.
  449. /// </summary>
  450. /// <param name="info">Texture information to calculate the aligned size from</param>
  451. /// <param name="level">Mipmap level for texture views</param>
  452. /// <returns>The texture size in blocks</returns>
  453. public static Size GetSizeInBlocks(TextureInfo info, int level = 0)
  454. {
  455. int width = Math.Max(1, info.Width >> level);
  456. int height = Math.Max(1, info.Height >> level);
  457. int depth = Math.Max(1, info.GetDepth() >> level);
  458. return new Size(
  459. BitUtils.DivRoundUp(width, info.FormatInfo.BlockWidth),
  460. BitUtils.DivRoundUp(height, info.FormatInfo.BlockHeight),
  461. depth);
  462. }
  463. /// <summary>
  464. /// Check if it's possible to create a view with the layout of the second texture information from the first.
  465. /// The layout information is composed of the Stride for linear textures, or GOB block size
  466. /// for block linear textures.
  467. /// </summary>
  468. /// <param name="lhs">Texture information of the texture view</param>
  469. /// <param name="rhs">Texture information of the texture view to compare against</param>
  470. /// <param name="level">Start level of the texture view, in relation with the first texture</param>
  471. /// <returns>True if the layout is compatible, false otherwise</returns>
  472. public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
  473. {
  474. if (lhs.IsLinear != rhs.IsLinear)
  475. {
  476. return false;
  477. }
  478. // For linear textures, gob block sizes are ignored.
  479. // For block linear textures, the stride is ignored.
  480. if (rhs.IsLinear)
  481. {
  482. int stride = Math.Max(1, lhs.Stride >> level);
  483. stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
  484. return stride == rhs.Stride;
  485. }
  486. else
  487. {
  488. int height = Math.Max(1, lhs.Height >> level);
  489. int depth = Math.Max(1, lhs.GetDepth() >> level);
  490. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  491. height,
  492. depth,
  493. lhs.FormatInfo.BlockHeight,
  494. lhs.GobBlocksInY,
  495. lhs.GobBlocksInZ,
  496. level);
  497. return gobBlocksInY == rhs.GobBlocksInY &&
  498. gobBlocksInZ == rhs.GobBlocksInZ;
  499. }
  500. }
  501. /// <summary>
  502. /// Check if it's possible to create a view with the layout of the second texture information from the first.
  503. /// The layout information is composed of the Stride for linear textures, or GOB block size
  504. /// for block linear textures.
  505. /// </summary>
  506. /// <param name="lhs">Texture information of the texture view</param>
  507. /// <param name="rhs">Texture information of the texture view to compare against</param>
  508. /// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
  509. /// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
  510. /// <returns>True if the layout is compatible, false otherwise</returns>
  511. public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
  512. {
  513. if (lhs.IsLinear != rhs.IsLinear)
  514. {
  515. return false;
  516. }
  517. // For linear textures, gob block sizes are ignored.
  518. // For block linear textures, the stride is ignored.
  519. if (rhs.IsLinear)
  520. {
  521. int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
  522. lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
  523. int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
  524. rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
  525. return lhsStride == rhsStride;
  526. }
  527. else
  528. {
  529. int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
  530. int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
  531. (int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  532. lhsHeight,
  533. lhsDepth,
  534. lhs.FormatInfo.BlockHeight,
  535. lhs.GobBlocksInY,
  536. lhs.GobBlocksInZ,
  537. lhsLevel);
  538. int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
  539. int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
  540. (int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  541. rhsHeight,
  542. rhsDepth,
  543. rhs.FormatInfo.BlockHeight,
  544. rhs.GobBlocksInY,
  545. rhs.GobBlocksInZ,
  546. rhsLevel);
  547. return lhsGobBlocksInY == rhsGobBlocksInY &&
  548. lhsGobBlocksInZ == rhsGobBlocksInZ;
  549. }
  550. }
  551. /// <summary>
  552. /// Checks if the view format of the first texture format is compatible with the format of the second.
  553. /// In general, the formats are considered compatible if the bytes per pixel values are equal,
  554. /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
  555. /// This follows the host API copy compatibility rules.
  556. /// </summary>
  557. /// <param name="lhs">Texture information of the texture view</param>
  558. /// <param name="rhs">Texture information of the texture view</param>
  559. /// <param name="caps">Host GPU capabilities</param>
  560. /// <param name="flags">Texture search flags</param>
  561. /// <returns>The view compatibility level of the texture formats</returns>
  562. public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
  563. {
  564. FormatInfo lhsFormat = lhs.FormatInfo;
  565. FormatInfo rhsFormat = rhs.FormatInfo;
  566. if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
  567. {
  568. return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
  569. {
  570. TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
  571. TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
  572. _ => TextureViewCompatibility.Incompatible
  573. };
  574. }
  575. if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
  576. {
  577. return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
  578. }
  579. if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
  580. {
  581. FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
  582. FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
  583. return lhsClass == rhsClass ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
  584. }
  585. else if (lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel)
  586. {
  587. return lhs.FormatInfo.IsCompressed == rhs.FormatInfo.IsCompressed
  588. ? TextureViewCompatibility.Full
  589. : TextureViewCompatibility.CopyOnly;
  590. }
  591. else if (IsIncompatibleFormatAliasingAllowed(lhsFormat, rhsFormat))
  592. {
  593. return TextureViewCompatibility.CopyOnly;
  594. }
  595. return TextureViewCompatibility.Incompatible;
  596. }
  597. /// <summary>
  598. /// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
  599. /// using copy dependencies.
  600. /// </summary>
  601. /// <param name="lhsFormat">Format information of the first texture</param
  602. /// <param name="rhsFormat">Format information of the second texture</param>
  603. /// <returns>True if aliasing should be allowed, false otherwise</returns>
  604. private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
  605. {
  606. // Some games will try to alias textures with incompatible foramts, with different BPP (bytes per pixel).
  607. // We allow that in some cases as long Width * BPP is equal on both textures.
  608. // This is very conservative right now as we want to avoid copies as much as possible,
  609. // so we only consider the formats we have seen being aliased.
  610. if (rhsFormat.BytesPerPixel < lhsFormat.BytesPerPixel)
  611. {
  612. (lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
  613. }
  614. return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
  615. }
  616. /// <summary>
  617. /// Check if the target of the first texture view information is compatible with the target of the second texture view information.
  618. /// This follows the host API target compatibility rules.
  619. /// </summary>
  620. /// <param name="lhs">Texture information of the texture view</param
  621. /// <param name="rhs">Texture information of the texture view</param>
  622. /// <param name="caps">Host GPU capabilities</param>
  623. /// <returns>True if the targets are compatible, false otherwise</returns>
  624. public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs, ref Capabilities caps)
  625. {
  626. bool result = false;
  627. switch (lhs.Target)
  628. {
  629. case Target.Texture1D:
  630. case Target.Texture1DArray:
  631. result = rhs.Target == Target.Texture1D ||
  632. rhs.Target == Target.Texture1DArray;
  633. break;
  634. case Target.Texture2D:
  635. result = rhs.Target == Target.Texture2D ||
  636. rhs.Target == Target.Texture2DArray;
  637. break;
  638. case Target.Texture2DArray:
  639. result = rhs.Target == Target.Texture2D ||
  640. rhs.Target == Target.Texture2DArray;
  641. if (rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray)
  642. {
  643. return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
  644. }
  645. break;
  646. case Target.Cubemap:
  647. case Target.CubemapArray:
  648. result = rhs.Target == Target.Cubemap ||
  649. rhs.Target == Target.CubemapArray;
  650. if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
  651. {
  652. return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
  653. }
  654. break;
  655. case Target.Texture2DMultisample:
  656. case Target.Texture2DMultisampleArray:
  657. if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
  658. {
  659. return TextureViewCompatibility.CopyOnly;
  660. }
  661. result = rhs.Target == Target.Texture2DMultisample ||
  662. rhs.Target == Target.Texture2DMultisampleArray;
  663. break;
  664. case Target.Texture3D:
  665. if (rhs.Target == Target.Texture2D)
  666. {
  667. return TextureViewCompatibility.CopyOnly;
  668. }
  669. result = rhs.Target == Target.Texture3D;
  670. break;
  671. }
  672. return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
  673. }
  674. /// <summary>
  675. /// Checks if the texture shader sampling parameters of two texture informations match.
  676. /// </summary>
  677. /// <param name="lhs">Texture information to compare</param>
  678. /// <param name="rhs">Texture information to compare with</param>
  679. /// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
  680. public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
  681. {
  682. return lhs.DepthStencilMode == rhs.DepthStencilMode &&
  683. lhs.SwizzleR == rhs.SwizzleR &&
  684. lhs.SwizzleG == rhs.SwizzleG &&
  685. lhs.SwizzleB == rhs.SwizzleB &&
  686. lhs.SwizzleA == rhs.SwizzleA;
  687. }
  688. /// <summary>
  689. /// Check if the texture target and samples count (for multisampled textures) matches.
  690. /// </summary>
  691. /// <param name="first">Texture information to compare with</param>
  692. /// <param name="rhs">Texture information to compare with</param>
  693. /// <returns>True if the texture target and samples count matches, false otherwise</returns>
  694. public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
  695. {
  696. return lhs.Target == rhs.Target &&
  697. lhs.SamplesInX == rhs.SamplesInX &&
  698. lhs.SamplesInY == rhs.SamplesInY;
  699. }
  700. /// <summary>
  701. /// Gets the texture format class, for compressed textures, or Unclassified otherwise.
  702. /// </summary>
  703. /// <param name="format">The format</param>
  704. /// <returns>Format class</returns>
  705. private static FormatClass GetFormatClass(Format format)
  706. {
  707. switch (format)
  708. {
  709. case Format.Bc1RgbaSrgb:
  710. case Format.Bc1RgbaUnorm:
  711. return FormatClass.Bc1Rgba;
  712. case Format.Bc2Srgb:
  713. case Format.Bc2Unorm:
  714. return FormatClass.Bc2;
  715. case Format.Bc3Srgb:
  716. case Format.Bc3Unorm:
  717. return FormatClass.Bc3;
  718. case Format.Bc4Snorm:
  719. case Format.Bc4Unorm:
  720. return FormatClass.Bc4;
  721. case Format.Bc5Snorm:
  722. case Format.Bc5Unorm:
  723. return FormatClass.Bc5;
  724. case Format.Bc6HSfloat:
  725. case Format.Bc6HUfloat:
  726. return FormatClass.Bc6;
  727. case Format.Bc7Srgb:
  728. case Format.Bc7Unorm:
  729. return FormatClass.Bc7;
  730. case Format.Etc2RgbSrgb:
  731. case Format.Etc2RgbUnorm:
  732. return FormatClass.Etc2Rgb;
  733. case Format.Etc2RgbaSrgb:
  734. case Format.Etc2RgbaUnorm:
  735. return FormatClass.Etc2Rgba;
  736. case Format.Astc4x4Srgb:
  737. case Format.Astc4x4Unorm:
  738. return FormatClass.Astc4x4;
  739. case Format.Astc5x4Srgb:
  740. case Format.Astc5x4Unorm:
  741. return FormatClass.Astc5x4;
  742. case Format.Astc5x5Srgb:
  743. case Format.Astc5x5Unorm:
  744. return FormatClass.Astc5x5;
  745. case Format.Astc6x5Srgb:
  746. case Format.Astc6x5Unorm:
  747. return FormatClass.Astc6x5;
  748. case Format.Astc6x6Srgb:
  749. case Format.Astc6x6Unorm:
  750. return FormatClass.Astc6x6;
  751. case Format.Astc8x5Srgb:
  752. case Format.Astc8x5Unorm:
  753. return FormatClass.Astc8x5;
  754. case Format.Astc8x6Srgb:
  755. case Format.Astc8x6Unorm:
  756. return FormatClass.Astc8x6;
  757. case Format.Astc8x8Srgb:
  758. case Format.Astc8x8Unorm:
  759. return FormatClass.Astc8x8;
  760. case Format.Astc10x5Srgb:
  761. case Format.Astc10x5Unorm:
  762. return FormatClass.Astc10x5;
  763. case Format.Astc10x6Srgb:
  764. case Format.Astc10x6Unorm:
  765. return FormatClass.Astc10x6;
  766. case Format.Astc10x8Srgb:
  767. case Format.Astc10x8Unorm:
  768. return FormatClass.Astc10x8;
  769. case Format.Astc10x10Srgb:
  770. case Format.Astc10x10Unorm:
  771. return FormatClass.Astc10x10;
  772. case Format.Astc12x10Srgb:
  773. case Format.Astc12x10Unorm:
  774. return FormatClass.Astc12x10;
  775. case Format.Astc12x12Srgb:
  776. case Format.Astc12x12Unorm:
  777. return FormatClass.Astc12x12;
  778. }
  779. return FormatClass.Unclassified;
  780. }
  781. }
  782. }