Alex Barney d1ab9fb42c ASTC optimizations (#845) 6 éve
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Engine 947e14d3be Reimplement limited bindless textures support 6 éve
Image d1ab9fb42c ASTC optimizations (#845) 6 éve
Memory 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 6 éve
Shader 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
State 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 éve
ClassId.cs 1876b346fe Initial work 6 éve
Constants.cs 1876b346fe Initial work 6 éve
Debugging.cs 1876b346fe Initial work 6 éve
DmaPusher.cs 1876b346fe Initial work 6 éve
GpuContext.cs 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 6 éve
GraphicsConfig.cs 1876b346fe Initial work 6 éve
MacroInterpreter.cs 2437ccca0e Separate sub-channel state 6 éve
MethodParams.cs 1876b346fe Initial work 6 éve
NvGpuFifo.cs cb171f6ebf Support shared color mask, implement more shader instructions 6 éve
NvGpuFifoMeth.cs 1876b346fe Initial work 6 éve
Ryujinx.Graphics.Gpu.csproj 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 6 éve
Window.cs 16d88c21fc Improved and simplified window texture presentation 6 éve