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- using LibHac;
- using LibHac.Common;
- using LibHac.Fs;
- using LibHac.Fs.Fsa;
- using LibHac.FsSrv.FsCreator;
- using LibHac.FsSystem;
- namespace Ryujinx.HLE.FileSystem
- {
- public class EncryptedFileSystemCreator : IEncryptedFileSystemCreator
- {
- public Result Create(out ReferenceCountedDisposable<IFileSystem> encryptedFileSystem, ReferenceCountedDisposable<IFileSystem> baseFileSystem,
- EncryptedFsKeyId keyId, in EncryptionSeed encryptionSeed)
- {
- UnsafeHelpers.SkipParamInit(out encryptedFileSystem);
- if (keyId < EncryptedFsKeyId.Save || keyId > EncryptedFsKeyId.CustomStorage)
- {
- return ResultFs.InvalidArgument.Log();
- }
- // Force all-zero keys for now since people can open the emulator with different keys or sd seeds sometimes
- var fs = new AesXtsFileSystem(baseFileSystem, new byte[0x32], 0x4000);
- encryptedFileSystem = new ReferenceCountedDisposable<IFileSystem>(fs);
- return Result.Success;
- }
- }
- }
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