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- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Utils.Math
- {
- record struct Vector6
- {
- public float X;
- public float Y;
- public float Z;
- public float W;
- public float V;
- public float U;
- public Vector6(float value) : this(value, value, value, value, value, value)
- {
- }
- public Vector6(float x, float y, float z, float w, float v, float u)
- {
- X = x;
- Y = y;
- Z = z;
- W = w;
- V = v;
- U = u;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Vector6 operator +(Vector6 left, Vector6 right)
- {
- return new Vector6(left.X + right.X,
- left.Y + right.Y,
- left.Z + right.Z,
- left.W + right.W,
- left.V + right.V,
- left.U + right.U);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Vector6 operator *(Vector6 left, Vector6 right)
- {
- return new Vector6(left.X * right.X,
- left.Y * right.Y,
- left.Z * right.Z,
- left.W * right.W,
- left.V * right.V,
- left.U * right.U);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Vector6 operator *(Vector6 left, float right)
- {
- return left * new Vector6(right);
- }
- }
- }
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