riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) 4 éve
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Optimizations 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 éve
AttributeConsts.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 éve
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) 4 éve
EmitterContext.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 éve
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 éve
FeatureFlags.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 éve
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 éve
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 éve
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
Rewriter.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
ShaderConfig.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 éve
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 éve
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 éve
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 éve
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
Translator.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
TranslatorContext.cs 43ebd7a9bb New shader cache implementation (#3194) 4 éve
UInt128.cs 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) 4 éve