gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus пре 6 година
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Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) пре 6 година
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats пре 6 година
Buffer.cs 1876b346fe Initial work пре 6 година
Counters.cs 1876b346fe Initial work пре 6 година
Debugger.cs 1876b346fe Initial work пре 6 година
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them пре 6 година
HwCapabilities.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus пре 6 година
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) пре 6 година
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs пре 6 година
Renderer.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus пре 6 година
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work пре 6 година
Sampler.cs 1876b346fe Initial work пре 6 година
Shader.cs 1876b346fe Initial work пре 6 година
TextureCopy.cs 1876b346fe Initial work пре 6 година
TextureCopyUnscaled.cs 1876b346fe Initial work пре 6 година
TextureStorage.cs 1876b346fe Initial work пре 6 година
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) пре 6 година
VertexArray.cs 1876b346fe Initial work пре 6 година
VertexBuffer.cs 1876b346fe Initial work пре 6 година
Window.cs 16d88c21fc Improved and simplified window texture presentation пре 6 година