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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.OpenGL
- {
- static class DepthModeConverter
- {
- public static ClipDepthMode Convert(this DepthMode mode)
- {
- switch (mode)
- {
- case DepthMode.MinusOneToOne: return ClipDepthMode.NegativeOneToOne;
- case DepthMode.ZeroToOne: return ClipDepthMode.ZeroToOne;
- }
- throw new ArgumentException($"Invalid depth mode \"{mode}\".");
- }
- }
- }
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