Texture.cs 23 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.GAL.Texture;
  4. using Ryujinx.Graphics.Gpu.Memory;
  5. using Ryujinx.Graphics.Texture;
  6. using Ryujinx.Graphics.Texture.Astc;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Diagnostics;
  10. namespace Ryujinx.Graphics.Gpu.Image
  11. {
  12. class Texture : IRange<Texture>
  13. {
  14. private GpuContext _context;
  15. private TextureInfo _info;
  16. private SizeInfo _sizeInfo;
  17. public Format Format => _info.FormatInfo.Format;
  18. public TextureInfo Info => _info;
  19. private int _depth;
  20. private int _layers;
  21. private int _firstLayer;
  22. private int _firstLevel;
  23. private bool _hasData;
  24. private ITexture _arrayViewTexture;
  25. private Target _arrayViewTarget;
  26. private Texture _viewStorage;
  27. private List<Texture> _views;
  28. public ITexture HostTexture { get; private set; }
  29. public LinkedListNode<Texture> CacheNode { get; set; }
  30. public bool Modified { get; set; }
  31. public ulong Address => _info.Address;
  32. public ulong EndAddress => _info.Address + Size;
  33. public ulong Size => (ulong)_sizeInfo.TotalSize;
  34. private int _referenceCount;
  35. private int _sequenceNumber;
  36. private Texture(
  37. GpuContext context,
  38. TextureInfo info,
  39. SizeInfo sizeInfo,
  40. int firstLayer,
  41. int firstLevel)
  42. {
  43. InitializeTexture(context, info, sizeInfo);
  44. _firstLayer = firstLayer;
  45. _firstLevel = firstLevel;
  46. _hasData = true;
  47. }
  48. public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  49. {
  50. InitializeTexture(context, info, sizeInfo);
  51. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
  52. HostTexture = _context.Renderer.CreateTexture(createInfo);
  53. }
  54. private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  55. {
  56. _context = context;
  57. _sizeInfo = sizeInfo;
  58. SetInfo(info);
  59. _viewStorage = this;
  60. _views = new List<Texture>();
  61. }
  62. public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
  63. {
  64. Texture texture = new Texture(
  65. _context,
  66. info,
  67. sizeInfo,
  68. _firstLayer + firstLayer,
  69. _firstLevel + firstLevel);
  70. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
  71. texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
  72. _viewStorage.AddView(texture);
  73. return texture;
  74. }
  75. private void AddView(Texture texture)
  76. {
  77. _views.Add(texture);
  78. texture._viewStorage = this;
  79. }
  80. private void RemoveView(Texture texture)
  81. {
  82. _views.Remove(texture);
  83. texture._viewStorage = null;
  84. DeleteIfNotUsed();
  85. }
  86. public void ChangeSize(int width, int height, int depthOrLayers)
  87. {
  88. width <<= _firstLevel;
  89. height <<= _firstLevel;
  90. if (_info.Target == Target.Texture3D)
  91. {
  92. depthOrLayers <<= _firstLevel;
  93. }
  94. else
  95. {
  96. depthOrLayers = _viewStorage._info.DepthOrLayers;
  97. }
  98. _viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
  99. foreach (Texture view in _viewStorage._views)
  100. {
  101. int viewWidth = Math.Max(1, width >> view._firstLevel);
  102. int viewHeight = Math.Max(1, height >> view._firstLevel);
  103. int viewDepthOrLayers;
  104. if (view._info.Target == Target.Texture3D)
  105. {
  106. viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
  107. }
  108. else
  109. {
  110. viewDepthOrLayers = view._info.DepthOrLayers;
  111. }
  112. view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
  113. }
  114. }
  115. private void RecreateStorageOrView(int width, int height, int depthOrLayers)
  116. {
  117. SetInfo(new TextureInfo(
  118. _info.Address,
  119. width,
  120. height,
  121. depthOrLayers,
  122. _info.Levels,
  123. _info.SamplesInX,
  124. _info.SamplesInY,
  125. _info.Stride,
  126. _info.IsLinear,
  127. _info.GobBlocksInY,
  128. _info.GobBlocksInZ,
  129. _info.GobBlocksInTileX,
  130. _info.Target,
  131. _info.FormatInfo,
  132. _info.DepthStencilMode,
  133. _info.SwizzleR,
  134. _info.SwizzleG,
  135. _info.SwizzleB,
  136. _info.SwizzleA));
  137. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
  138. if (_viewStorage != this)
  139. {
  140. ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
  141. }
  142. else
  143. {
  144. ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
  145. HostTexture.CopyTo(newStorage, 0, 0);
  146. ReplaceStorage(newStorage);
  147. }
  148. }
  149. public void SynchronizeMemory()
  150. {
  151. if (_sequenceNumber == _context.SequenceNumber && _hasData)
  152. {
  153. return;
  154. }
  155. _sequenceNumber = _context.SequenceNumber;
  156. bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
  157. if (!modified && _hasData)
  158. {
  159. return;
  160. }
  161. ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
  162. ulong pageMask = pageSize - 1;
  163. ulong rangeAddress = Address & ~pageMask;
  164. ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
  165. Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
  166. if (_info.IsLinear)
  167. {
  168. data = LayoutConverter.ConvertLinearStridedToLinear(
  169. _info.Width,
  170. _info.Height,
  171. _info.FormatInfo.BlockWidth,
  172. _info.FormatInfo.BlockHeight,
  173. _info.Stride,
  174. _info.FormatInfo.BytesPerPixel,
  175. data);
  176. }
  177. else
  178. {
  179. data = LayoutConverter.ConvertBlockLinearToLinear(
  180. _info.Width,
  181. _info.Height,
  182. _depth,
  183. _info.Levels,
  184. _layers,
  185. _info.FormatInfo.BlockWidth,
  186. _info.FormatInfo.BlockHeight,
  187. _info.FormatInfo.BytesPerPixel,
  188. _info.GobBlocksInY,
  189. _info.GobBlocksInZ,
  190. _info.GobBlocksInTileX,
  191. _sizeInfo,
  192. data);
  193. }
  194. if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
  195. {
  196. if (!AstcDecoder.TryDecodeToRgba8(
  197. data,
  198. _info.FormatInfo.BlockWidth,
  199. _info.FormatInfo.BlockHeight,
  200. _info.Width,
  201. _info.Height,
  202. _depth,
  203. _info.Levels,
  204. out Span<byte> decoded))
  205. {
  206. // TODO: Error.
  207. }
  208. data = decoded;
  209. }
  210. HostTexture.SetData(data);
  211. _hasData = true;
  212. }
  213. public void Flush()
  214. {
  215. Span<byte> data = HostTexture.GetData();
  216. if (_info.IsLinear)
  217. {
  218. data = LayoutConverter.ConvertLinearToLinearStrided(
  219. _info.Width,
  220. _info.Height,
  221. _info.FormatInfo.BlockWidth,
  222. _info.FormatInfo.BlockHeight,
  223. _info.Stride,
  224. _info.FormatInfo.BytesPerPixel,
  225. data);
  226. }
  227. else
  228. {
  229. data = LayoutConverter.ConvertLinearToBlockLinear(
  230. _info.Width,
  231. _info.Height,
  232. _depth,
  233. _info.Levels,
  234. _layers,
  235. _info.FormatInfo.BlockWidth,
  236. _info.FormatInfo.BlockHeight,
  237. _info.FormatInfo.BytesPerPixel,
  238. _info.GobBlocksInY,
  239. _info.GobBlocksInZ,
  240. _info.GobBlocksInTileX,
  241. _sizeInfo,
  242. data);
  243. }
  244. _context.PhysicalMemory.Write(Address, data);
  245. }
  246. public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
  247. {
  248. if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
  249. {
  250. return false;
  251. }
  252. if (!LayoutMatches(info))
  253. {
  254. return false;
  255. }
  256. if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
  257. {
  258. return false;
  259. }
  260. if ((flags & TextureSearchFlags.Sampler) != 0)
  261. {
  262. if (!SamplerParamsMatches(info))
  263. {
  264. return false;
  265. }
  266. }
  267. if ((flags & TextureSearchFlags.IgnoreMs) != 0)
  268. {
  269. bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
  270. info.Target == Target.Texture2D;
  271. if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
  272. {
  273. return false;
  274. }
  275. }
  276. else if (!TargetAndSamplesCompatible(info))
  277. {
  278. return false;
  279. }
  280. return _info.Address == info.Address && _info.Levels == info.Levels;
  281. }
  282. private bool FormatMatches(TextureInfo info, bool strict)
  283. {
  284. // D32F and R32F texture have the same representation internally,
  285. // however the R32F format is used to sample from depth textures.
  286. if (_info.FormatInfo.Format == Format.D32Float &&
  287. info.FormatInfo.Format == Format.R32Float && !strict)
  288. {
  289. return true;
  290. }
  291. return _info.FormatInfo.Format == info.FormatInfo.Format;
  292. }
  293. private bool LayoutMatches(TextureInfo info)
  294. {
  295. if (_info.IsLinear != info.IsLinear)
  296. {
  297. return false;
  298. }
  299. // For linear textures, gob block sizes are ignored.
  300. // For block linear textures, the stride is ignored.
  301. if (info.IsLinear)
  302. {
  303. return _info.Stride == info.Stride;
  304. }
  305. else
  306. {
  307. return _info.GobBlocksInY == info.GobBlocksInY &&
  308. _info.GobBlocksInZ == info.GobBlocksInZ;
  309. }
  310. }
  311. public bool SizeMatches(TextureInfo info)
  312. {
  313. return SizeMatches(info, alignSizes: false);
  314. }
  315. public bool SizeMatches(TextureInfo info, int level)
  316. {
  317. return Math.Max(1, _info.Width >> level) == info.Width &&
  318. Math.Max(1, _info.Height >> level) == info.Height &&
  319. Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
  320. }
  321. private bool SizeMatches(TextureInfo info, bool alignSizes)
  322. {
  323. if (_info.GetLayers() != info.GetLayers())
  324. {
  325. return false;
  326. }
  327. if (alignSizes)
  328. {
  329. Size size0 = GetAlignedSize(_info);
  330. Size size1 = GetAlignedSize(info);
  331. return size0.Width == size1.Width &&
  332. size0.Height == size1.Height &&
  333. size0.Depth == size1.Depth;
  334. }
  335. else
  336. {
  337. return _info.Width == info.Width &&
  338. _info.Height == info.Height &&
  339. _info.GetDepth() == info.GetDepth();
  340. }
  341. }
  342. private bool SamplerParamsMatches(TextureInfo info)
  343. {
  344. return _info.DepthStencilMode == info.DepthStencilMode &&
  345. _info.SwizzleR == info.SwizzleR &&
  346. _info.SwizzleG == info.SwizzleG &&
  347. _info.SwizzleB == info.SwizzleB &&
  348. _info.SwizzleA == info.SwizzleA;
  349. }
  350. private bool TargetAndSamplesCompatible(TextureInfo info)
  351. {
  352. return _info.Target == info.Target &&
  353. _info.SamplesInX == info.SamplesInX &&
  354. _info.SamplesInY == info.SamplesInY;
  355. }
  356. public bool IsViewCompatible(
  357. TextureInfo info,
  358. ulong size,
  359. out int firstLayer,
  360. out int firstLevel)
  361. {
  362. return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
  363. }
  364. public bool IsViewCompatible(
  365. TextureInfo info,
  366. ulong size,
  367. bool isCopy,
  368. out int firstLayer,
  369. out int firstLevel)
  370. {
  371. // Out of range.
  372. if (info.Address < Address || info.Address + size > EndAddress)
  373. {
  374. firstLayer = 0;
  375. firstLevel = 0;
  376. return false;
  377. }
  378. int offset = (int)(info.Address - Address);
  379. if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
  380. {
  381. return false;
  382. }
  383. if (!ViewLayoutCompatible(info, firstLevel))
  384. {
  385. return false;
  386. }
  387. if (!ViewFormatCompatible(info))
  388. {
  389. return false;
  390. }
  391. if (!ViewSizeMatches(info, firstLevel, isCopy))
  392. {
  393. return false;
  394. }
  395. if (!ViewTargetCompatible(info, isCopy))
  396. {
  397. return false;
  398. }
  399. return _info.SamplesInX == info.SamplesInX &&
  400. _info.SamplesInY == info.SamplesInY;
  401. }
  402. private bool ViewLayoutCompatible(TextureInfo info, int level)
  403. {
  404. if (_info.IsLinear != info.IsLinear)
  405. {
  406. return false;
  407. }
  408. // For linear textures, gob block sizes are ignored.
  409. // For block linear textures, the stride is ignored.
  410. if (info.IsLinear)
  411. {
  412. int width = Math.Max(1, _info.Width >> level);
  413. int stride = width * _info.FormatInfo.BytesPerPixel;
  414. stride = BitUtils.AlignUp(stride, 32);
  415. return stride == info.Stride;
  416. }
  417. else
  418. {
  419. int height = Math.Max(1, _info.Height >> level);
  420. int depth = Math.Max(1, _info.GetDepth() >> level);
  421. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  422. height,
  423. depth,
  424. _info.FormatInfo.BlockHeight,
  425. _info.GobBlocksInY,
  426. _info.GobBlocksInZ);
  427. return gobBlocksInY == info.GobBlocksInY &&
  428. gobBlocksInZ == info.GobBlocksInZ;
  429. }
  430. }
  431. private bool ViewFormatCompatible(TextureInfo info)
  432. {
  433. return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
  434. }
  435. private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
  436. {
  437. Size size = GetAlignedSize(_info, level);
  438. Size otherSize = GetAlignedSize(info);
  439. // For copies, we can copy a subset of the 3D texture slices,
  440. // so the depth may be different in this case.
  441. if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
  442. {
  443. return false;
  444. }
  445. return size.Width == otherSize.Width &&
  446. size.Height == otherSize.Height;
  447. }
  448. private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
  449. {
  450. switch (_info.Target)
  451. {
  452. case Target.Texture1D:
  453. case Target.Texture1DArray:
  454. return info.Target == Target.Texture1D ||
  455. info.Target == Target.Texture1DArray;
  456. case Target.Texture2D:
  457. return info.Target == Target.Texture2D ||
  458. info.Target == Target.Texture2DArray;
  459. case Target.Texture2DArray:
  460. case Target.Cubemap:
  461. case Target.CubemapArray:
  462. return info.Target == Target.Texture2D ||
  463. info.Target == Target.Texture2DArray ||
  464. info.Target == Target.Cubemap ||
  465. info.Target == Target.CubemapArray;
  466. case Target.Texture2DMultisample:
  467. case Target.Texture2DMultisampleArray:
  468. return info.Target == Target.Texture2DMultisample ||
  469. info.Target == Target.Texture2DMultisampleArray;
  470. case Target.Texture3D:
  471. return info.Target == Target.Texture3D ||
  472. (info.Target == Target.Texture2D && isCopy);
  473. }
  474. return false;
  475. }
  476. private static Size GetAlignedSize(TextureInfo info, int level = 0)
  477. {
  478. int width = Math.Max(1, info.Width >> level);
  479. int height = Math.Max(1, info.Height >> level);
  480. if (info.IsLinear)
  481. {
  482. return SizeCalculator.GetLinearAlignedSize(
  483. width,
  484. height,
  485. info.FormatInfo.BlockWidth,
  486. info.FormatInfo.BlockHeight,
  487. info.FormatInfo.BytesPerPixel);
  488. }
  489. else
  490. {
  491. int depth = Math.Max(1, info.GetDepth() >> level);
  492. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  493. height,
  494. depth,
  495. info.FormatInfo.BlockHeight,
  496. info.GobBlocksInY,
  497. info.GobBlocksInZ);
  498. return SizeCalculator.GetBlockLinearAlignedSize(
  499. width,
  500. height,
  501. depth,
  502. info.FormatInfo.BlockWidth,
  503. info.FormatInfo.BlockHeight,
  504. info.FormatInfo.BytesPerPixel,
  505. gobBlocksInY,
  506. gobBlocksInZ,
  507. info.GobBlocksInTileX);
  508. }
  509. }
  510. public ITexture GetTargetTexture(Target target)
  511. {
  512. if (target == _info.Target)
  513. {
  514. return HostTexture;
  515. }
  516. if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
  517. {
  518. TextureCreateInfo createInfo = new TextureCreateInfo(
  519. _info.Width,
  520. _info.Height,
  521. target == Target.CubemapArray ? 6 : 1,
  522. _info.Levels,
  523. _info.Samples,
  524. _info.FormatInfo.BlockWidth,
  525. _info.FormatInfo.BlockHeight,
  526. _info.FormatInfo.BytesPerPixel,
  527. _info.FormatInfo.Format,
  528. _info.DepthStencilMode,
  529. target,
  530. _info.SwizzleR,
  531. _info.SwizzleG,
  532. _info.SwizzleB,
  533. _info.SwizzleA);
  534. ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
  535. _arrayViewTexture = viewTexture;
  536. _arrayViewTarget = target;
  537. return viewTexture;
  538. }
  539. else if (_arrayViewTarget == target)
  540. {
  541. return _arrayViewTexture;
  542. }
  543. return null;
  544. }
  545. private bool IsSameDimensionsTarget(Target target)
  546. {
  547. switch (_info.Target)
  548. {
  549. case Target.Texture1D:
  550. case Target.Texture1DArray:
  551. return target == Target.Texture1D ||
  552. target == Target.Texture1DArray;
  553. case Target.Texture2D:
  554. case Target.Texture2DArray:
  555. return target == Target.Texture2D ||
  556. target == Target.Texture2DArray;
  557. case Target.Cubemap:
  558. case Target.CubemapArray:
  559. return target == Target.Cubemap ||
  560. target == Target.CubemapArray;
  561. case Target.Texture2DMultisample:
  562. case Target.Texture2DMultisampleArray:
  563. return target == Target.Texture2DMultisample ||
  564. target == Target.Texture2DMultisampleArray;
  565. case Target.Texture3D:
  566. return target == Target.Texture3D;
  567. }
  568. return false;
  569. }
  570. public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
  571. {
  572. ReplaceStorage(hostTexture);
  573. parent._viewStorage.AddView(this);
  574. SetInfo(info);
  575. }
  576. private void SetInfo(TextureInfo info)
  577. {
  578. _info = info;
  579. _depth = info.GetDepth();
  580. _layers = info.GetLayers();
  581. }
  582. private void ReplaceStorage(ITexture hostTexture)
  583. {
  584. DisposeTextures();
  585. HostTexture = hostTexture;
  586. }
  587. public bool OverlapsWith(ulong address, ulong size)
  588. {
  589. return Address < address + size && address < EndAddress;
  590. }
  591. public void IncrementReferenceCount()
  592. {
  593. _referenceCount++;
  594. }
  595. public void DecrementReferenceCount()
  596. {
  597. int newRefCount = --_referenceCount;
  598. if (newRefCount == 0)
  599. {
  600. if (_viewStorage != this)
  601. {
  602. _viewStorage.RemoveView(this);
  603. }
  604. _context.Methods.TextureManager.RemoveTextureFromCache(this);
  605. }
  606. Debug.Assert(newRefCount >= 0);
  607. DeleteIfNotUsed();
  608. }
  609. private void DeleteIfNotUsed()
  610. {
  611. // We can delete the texture as long it is not being used
  612. // in any cache (the reference count is 0 in this case), and
  613. // also all views that may be created from this texture were
  614. // already deleted (views count is 0).
  615. if (_referenceCount == 0 && _views.Count == 0)
  616. {
  617. DisposeTextures();
  618. }
  619. }
  620. private void DisposeTextures()
  621. {
  622. HostTexture.Dispose();
  623. _arrayViewTexture?.Dispose();
  624. _arrayViewTexture = null;
  625. }
  626. }
  627. }