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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.OpenGL.Image
- {
- class ImageArray : IImageArray
- {
- private record struct TextureRef
- {
- public int Handle;
- public Format Format;
- }
- private readonly TextureRef[] _images;
- public ImageArray(int size)
- {
- _images = new TextureRef[size];
- }
- public void SetFormats(int index, GAL.Format[] imageFormats)
- {
- for (int i = 0; i < imageFormats.Length; i++)
- {
- _images[index + i].Format = imageFormats[i];
- }
- }
- public void SetImages(int index, ITexture[] images)
- {
- for (int i = 0; i < images.Length; i++)
- {
- ITexture image = images[i];
- if (image is TextureBase imageBase)
- {
- _images[index + i].Handle = imageBase.Handle;
- }
- else
- {
- _images[index + i].Handle = 0;
- }
- }
- }
- public void Bind(int baseBinding)
- {
- for (int i = 0; i < _images.Length; i++)
- {
- if (_images[i].Handle == 0)
- {
- GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
- }
- else
- {
- SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
- if (format != 0)
- {
- GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
- }
- }
- }
- }
- public void Dispose()
- {
- }
- }
- }
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