CounterQueue.cs 5.7 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Threading;
  6. namespace Ryujinx.Graphics.OpenGL.Queries
  7. {
  8. class CounterQueue : IDisposable
  9. {
  10. private const int QueryPoolInitialSize = 100;
  11. public CounterType Type { get; }
  12. public bool Disposed { get; private set; }
  13. private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
  14. private CounterQueueEvent _current;
  15. private ulong _accumulatedCounter;
  16. private object _lock = new object();
  17. private Queue<BufferedQuery> _queryPool;
  18. private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
  19. private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
  20. private Thread _consumerThread;
  21. internal CounterQueue(CounterType type)
  22. {
  23. Type = type;
  24. QueryTarget glType = GetTarget(Type);
  25. _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
  26. for (int i = 0; i < QueryPoolInitialSize; i++)
  27. {
  28. _queryPool.Enqueue(new BufferedQuery(glType));
  29. }
  30. _current = new CounterQueueEvent(this, glType);
  31. _consumerThread = new Thread(EventConsumer);
  32. _consumerThread.Start();
  33. }
  34. private void EventConsumer()
  35. {
  36. while (!Disposed)
  37. {
  38. CounterQueueEvent evt = null;
  39. lock (_lock)
  40. {
  41. if (_events.Count > 0)
  42. {
  43. evt = _events.Dequeue();
  44. }
  45. }
  46. if (evt == null)
  47. {
  48. _queuedEvent.WaitOne(); // No more events to go through, wait for more.
  49. }
  50. else
  51. {
  52. evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
  53. }
  54. }
  55. }
  56. internal BufferedQuery GetQueryObject()
  57. {
  58. // Creating/disposing query objects on a context we're sharing with will cause issues.
  59. // So instead, make a lot of query objects on the main thread and reuse them.
  60. lock (_lock)
  61. {
  62. if (_queryPool.Count > 0)
  63. {
  64. BufferedQuery result = _queryPool.Dequeue();
  65. return result;
  66. }
  67. else
  68. {
  69. return new BufferedQuery(GetTarget(Type));
  70. }
  71. }
  72. }
  73. internal void ReturnQueryObject(BufferedQuery query)
  74. {
  75. lock (_lock)
  76. {
  77. _queryPool.Enqueue(query);
  78. }
  79. }
  80. public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
  81. {
  82. CounterQueueEvent result;
  83. lock (_lock)
  84. {
  85. _current.Complete();
  86. _events.Enqueue(_current);
  87. result = _current;
  88. result.OnResult += resultHandler;
  89. _current = new CounterQueueEvent(this, GetTarget(Type));
  90. }
  91. _queuedEvent.Set();
  92. return result;
  93. }
  94. public void QueueReset()
  95. {
  96. lock (_lock)
  97. {
  98. _current.Clear();
  99. }
  100. }
  101. private static QueryTarget GetTarget(CounterType type)
  102. {
  103. switch (type)
  104. {
  105. case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
  106. case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
  107. case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
  108. }
  109. return QueryTarget.SamplesPassed;
  110. }
  111. public void Flush(bool blocking)
  112. {
  113. if (!blocking)
  114. {
  115. // Just wake the consumer thread - it will update the queries.
  116. _wakeSignal.Set();
  117. return;
  118. }
  119. lock (_lock)
  120. {
  121. // Tell the queue to process all events.
  122. while (_events.Count > 0)
  123. {
  124. CounterQueueEvent flush = _events.Peek();
  125. if (!flush.TryConsume(ref _accumulatedCounter, true))
  126. {
  127. return; // If not blocking, then return when we encounter an event that is not ready yet.
  128. }
  129. _events.Dequeue();
  130. }
  131. }
  132. }
  133. public void FlushTo(CounterQueueEvent evt)
  134. {
  135. lock (_lock)
  136. {
  137. if (evt.Disposed)
  138. {
  139. return;
  140. }
  141. // Tell the queue to process all events up to this one.
  142. while (_events.Count > 0)
  143. {
  144. CounterQueueEvent flush = _events.Dequeue();
  145. flush.TryConsume(ref _accumulatedCounter, true);
  146. if (flush == evt)
  147. {
  148. return;
  149. }
  150. }
  151. }
  152. }
  153. public void Dispose()
  154. {
  155. lock (_lock)
  156. {
  157. while (_events.Count > 0)
  158. {
  159. CounterQueueEvent evt = _events.Dequeue();
  160. evt.Dispose();
  161. }
  162. Disposed = true;
  163. }
  164. _queuedEvent.Set();
  165. _consumerThread.Join();
  166. foreach (BufferedQuery query in _queryPool)
  167. {
  168. query.Dispose();
  169. }
  170. }
  171. }
  172. }