MethodCopyBuffer.cs 8.3 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Gpu.State;
  3. using Ryujinx.Graphics.Texture;
  4. using System;
  5. using System.Runtime.Intrinsics;
  6. namespace Ryujinx.Graphics.Gpu.Engine
  7. {
  8. partial class Methods
  9. {
  10. private const int StrideAlignment = 32;
  11. private const int GobAlignment = 64;
  12. /// <summary>
  13. /// Determine if a buffer-to-texture region covers the entirety of a texture.
  14. /// </summary>
  15. /// <param name="cbp">Copy command parameters</param>
  16. /// <param name="tex">Texture to compare</param>
  17. /// <param name="linear">True if the texture is linear, false if block linear</param>
  18. /// <param name="bpp">Texture bytes per pixel</param>
  19. /// <param name="stride">Texture stride</param>
  20. /// <returns></returns>
  21. private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
  22. {
  23. if (linear)
  24. {
  25. int alignWidth = StrideAlignment / bpp;
  26. return tex.RegionX == 0 &&
  27. tex.RegionY == 0 &&
  28. stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
  29. }
  30. else
  31. {
  32. int alignWidth = GobAlignment / bpp;
  33. return tex.RegionX == 0 &&
  34. tex.RegionY == 0 &&
  35. tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
  36. tex.Height == cbp.YCount;
  37. }
  38. }
  39. /// <summary>
  40. /// Performs a buffer to buffer, or buffer to texture copy.
  41. /// </summary>
  42. /// <param name="state">Current GPU state</param>
  43. /// <param name="argument">Method call argument</param>
  44. private void CopyBuffer(GpuState state, int argument)
  45. {
  46. var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
  47. var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
  48. bool srcLinear = (argument & (1 << 7)) != 0;
  49. bool dstLinear = (argument & (1 << 8)) != 0;
  50. bool copy2D = (argument & (1 << 9)) != 0;
  51. int size = cbp.XCount;
  52. if (size == 0)
  53. {
  54. return;
  55. }
  56. if (copy2D)
  57. {
  58. // Buffer to texture copy.
  59. int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
  60. int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
  61. var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
  62. var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
  63. var srcCalculator = new OffsetCalculator(
  64. src.Width,
  65. src.Height,
  66. cbp.SrcStride,
  67. srcLinear,
  68. src.MemoryLayout.UnpackGobBlocksInY(),
  69. src.MemoryLayout.UnpackGobBlocksInZ(),
  70. srcBpp);
  71. var dstCalculator = new OffsetCalculator(
  72. dst.Width,
  73. dst.Height,
  74. cbp.DstStride,
  75. dstLinear,
  76. dst.MemoryLayout.UnpackGobBlocksInY(),
  77. dst.MemoryLayout.UnpackGobBlocksInZ(),
  78. dstBpp);
  79. ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
  80. ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
  81. (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
  82. (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
  83. ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
  84. Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
  85. bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
  86. bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
  87. if (completeSource && completeDest)
  88. {
  89. Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
  90. if (target != null)
  91. {
  92. ReadOnlySpan<byte> data;
  93. if (srcLinear)
  94. {
  95. data = LayoutConverter.ConvertLinearStridedToLinear(
  96. target.Info.Width,
  97. target.Info.Height,
  98. 1,
  99. 1,
  100. cbp.SrcStride,
  101. target.Info.FormatInfo.BytesPerPixel,
  102. srcSpan);
  103. }
  104. else
  105. {
  106. data = LayoutConverter.ConvertBlockLinearToLinear(
  107. src.Width,
  108. src.Height,
  109. 1,
  110. target.Info.Levels,
  111. 1,
  112. 1,
  113. 1,
  114. srcBpp,
  115. src.MemoryLayout.UnpackGobBlocksInY(),
  116. src.MemoryLayout.UnpackGobBlocksInZ(),
  117. src.MemoryLayout.UnpackGobBlocksInX(),
  118. new SizeInfo((int)target.Size),
  119. srcSpan);
  120. }
  121. target.SetData(data);
  122. target.SignalModified();
  123. return;
  124. }
  125. else if (srcCalculator.LayoutMatches(dstCalculator))
  126. {
  127. srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
  128. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
  129. return;
  130. }
  131. }
  132. unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
  133. {
  134. fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
  135. {
  136. byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
  137. byte* srcBase = srcPtr - srcBaseOffset;
  138. for (int y = 0; y < cbp.YCount; y++)
  139. {
  140. srcCalculator.SetY(src.RegionY + y);
  141. dstCalculator.SetY(dst.RegionY + y);
  142. for (int x = 0; x < cbp.XCount; x++)
  143. {
  144. int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
  145. int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
  146. *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
  147. }
  148. }
  149. }
  150. return true;
  151. }
  152. bool _ = srcBpp switch
  153. {
  154. 1 => Convert<byte>(dstSpan, srcSpan),
  155. 2 => Convert<ushort>(dstSpan, srcSpan),
  156. 4 => Convert<uint>(dstSpan, srcSpan),
  157. 8 => Convert<ulong>(dstSpan, srcSpan),
  158. 12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
  159. 16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
  160. _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
  161. };
  162. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
  163. }
  164. else
  165. {
  166. // Buffer to buffer copy.
  167. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
  168. }
  169. }
  170. }
  171. }