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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Utils;
- using Ryujinx.Common;
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Splitter
- {
- /// <summary>
- /// Splitter context.
- /// </summary>
- public class SplitterContext
- {
- /// <summary>
- /// Storage for <see cref="SplitterState"/>.
- /// </summary>
- private Memory<SplitterState> _splitters;
- /// <summary>
- /// Storage for <see cref="SplitterDestination"/>.
- /// </summary>
- private Memory<SplitterDestination> _splitterDestinations;
- /// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- public bool IsBugFixed { get; private set; }
- /// <summary>
- /// Initialize <see cref="SplitterContext"/>.
- /// </summary>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
- /// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
- {
- if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
- {
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
- return true;
- }
- Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
- if (splitters.IsEmpty)
- {
- return false;
- }
- int splitterId = 0;
- foreach (ref SplitterState splitter in splitters.Span)
- {
- splitter = new SplitterState(splitterId++);
- }
- Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
- SplitterDestination.Alignment);
- if (splitterDestinations.IsEmpty)
- {
- return false;
- }
- int splitterDestinationId = 0;
- foreach (ref SplitterDestination data in splitterDestinations.Span)
- {
- data = new SplitterDestination(splitterDestinationId++);
- }
- SplitterState.InitializeSplitters(splitters.Span);
- Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
- return true;
- }
- /// <summary>
- /// Get the work buffer size while adding the size needed for splitter to operate.
- /// </summary>
- /// <param name="size">The current size.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The renderer configuration.</param>
- /// <returns>Return the new size taking splitter into account.</returns>
- public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
- {
- if (behaviourContext.IsSplitterSupported())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
- if (behaviourContext.IsSplitterBugFixed())
- {
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
- }
- return size;
- }
- else
- {
- return size;
- }
- }
- /// <summary>
- /// Setup the <see cref="SplitterContext"/> instance.
- /// </summary>
- /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
- private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
- {
- _splitters = splitters;
- _splitterDestinations = splitterDestinations;
- IsBugFixed = isBugFixed;
- }
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- private void ClearAllNewConnectionFlag()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.ClearNewConnectionFlag();
- }
- }
- /// <summary>
- /// Get the destination count using the count of splitter.
- /// </summary>
- /// <returns>The destination count using the count of splitter.</returns>
- public int GetDestinationCountPerStateForCompatibility()
- {
- if (_splitters.IsEmpty)
- {
- return 0;
- }
- return _splitterDestinations.Length / _splitters.Length;
- }
- /// <summary>
- /// Update one or multiple <see cref="SplitterState"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterCount; i++)
- {
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
- Debug.Assert(parameter.IsMagicValid());
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
- {
- ref SplitterState splitter = ref GetState(parameter.Id);
- splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
- }
- input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
- }
- }
- }
- /// <summary>
- /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
- {
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
- Debug.Assert(parameter.IsMagicValid());
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
- {
- ref SplitterDestination destination = ref GetDestination(parameter.Id);
- destination.Update(parameter);
- }
- input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
- }
- }
- }
- /// <summary>
- /// Update splitter from user parameters.
- /// </summary>
- /// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
- /// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
- {
- if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
- {
- consumedSize = 0;
- return true;
- }
- int originalSize = input.Length;
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
- if (header.IsMagicValid())
- {
- ClearAllNewConnectionFlag();
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
- return true;
- }
- else
- {
- consumedSize = 0;
- return false;
- }
- }
- /// <summary>
- /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
- }
- /// <summary>
- /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterDestination GetDestination(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
- /// <summary>
- /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
- public Memory<SplitterDestination> GetDestinationMemory(int id)
- {
- return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
- /// <summary>
- /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
- /// </summary>
- /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
- /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
- public Span<SplitterDestination> GetDestination(int id, int destinationId)
- {
- ref SplitterState splitter = ref GetState(id);
- return splitter.GetData(destinationId);
- }
- /// <summary>
- /// Return true if the audio renderer has any splitters.
- /// </summary>
- /// <returns>True if the audio renderer has any splitters.</returns>
- public bool UsingSplitter()
- {
- return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
- }
- /// <summary>
- /// Update the internal state of all splitters.
- /// </summary>
- public void UpdateInternalState()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.UpdateInternalState();
- }
- }
- }
- }
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