Reverb3dEffect.cs 3.3 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Dsp.State;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Audio.Renderer.Parameter.Effect;
  21. using Ryujinx.Audio.Renderer.Server.MemoryPool;
  22. using System;
  23. using System.Diagnostics;
  24. using System.Runtime.InteropServices;
  25. namespace Ryujinx.Audio.Renderer.Server.Effect
  26. {
  27. /// <summary>
  28. /// Server state for a 3D reverberation effect.
  29. /// </summary>
  30. public class Reverb3dEffect : BaseEffect
  31. {
  32. /// <summary>
  33. /// The 3D reverberation parameter.
  34. /// </summary>
  35. public Reverb3dParameter Parameter;
  36. /// <summary>
  37. /// The 3D reverberation state.
  38. /// </summary>
  39. public Memory<Reverb3dState> State { get; }
  40. public Reverb3dEffect()
  41. {
  42. State = new Reverb3dState[1];
  43. }
  44. public override EffectType TargetEffectType => EffectType.Reverb3d;
  45. public override ulong GetWorkBuffer(int index)
  46. {
  47. return GetSingleBuffer();
  48. }
  49. public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
  50. {
  51. Debug.Assert(IsTypeValid(ref parameter));
  52. ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
  53. updateErrorInfo = new BehaviourParameter.ErrorInfo();
  54. if (reverbParameter.IsChannelCountMaxValid())
  55. {
  56. UpdateParameterBase(ref parameter);
  57. UsageState oldParameterStatus = Parameter.ParameterStatus;
  58. Parameter = reverbParameter;
  59. if (reverbParameter.IsChannelCountValid())
  60. {
  61. IsEnabled = parameter.IsEnabled;
  62. if (oldParameterStatus != UsageState.Enabled)
  63. {
  64. Parameter.ParameterStatus = oldParameterStatus;
  65. }
  66. if (BufferUnmapped || parameter.IsNew)
  67. {
  68. UsageState = UsageState.New;
  69. Parameter.ParameterStatus = UsageState.Invalid;
  70. BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
  71. }
  72. }
  73. }
  74. }
  75. public override void UpdateForCommandGeneration()
  76. {
  77. UpdateUsageStateForCommandGeneration();
  78. Parameter.ParameterStatus = UsageState.Enabled;
  79. }
  80. }
  81. }