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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Server.Effect
- {
- /// <summary>
- /// Effect context.
- /// </summary>
- public class EffectContext
- {
- /// <summary>
- /// Storage for <see cref="BaseEffect"/>.
- /// </summary>
- private BaseEffect[] _effects;
- /// <summary>
- /// The total effect count.
- /// </summary>
- private uint _effectCount;
- /// <summary>
- /// Create a new <see cref="EffectContext"/>.
- /// </summary>
- public EffectContext()
- {
- _effects = null;
- _effectCount = 0;
- }
- /// <summary>
- /// Initialize the <see cref="EffectContext"/>.
- /// </summary>
- /// <param name="effectCount">The total effect count.</param>
- public void Initialize(uint effectCount)
- {
- _effectCount = effectCount;
- _effects = new BaseEffect[effectCount];
- for (int i = 0; i < _effectCount; i++)
- {
- _effects[i] = new BaseEffect();
- }
- }
- /// <summary>
- /// Get the total effect count.
- /// </summary>
- /// <returns>The total effect count.</returns>
- public uint GetCount()
- {
- return _effectCount;
- }
- /// <summary>
- /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
- public ref BaseEffect GetEffect(int index)
- {
- Debug.Assert(index >= 0 && index < _effectCount);
- return ref _effects[index];
- }
- }
- }
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