AudioRendererManager.cs 11 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Dsp;
  18. using Ryujinx.Audio.Renderer.Integration;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Common.Logging;
  21. using Ryujinx.Cpu;
  22. using System;
  23. using System.Diagnostics;
  24. using System.Threading;
  25. namespace Ryujinx.Audio.Renderer.Server
  26. {
  27. /// <summary>
  28. /// The audio renderer manager.
  29. /// </summary>
  30. public class AudioRendererManager : IDisposable
  31. {
  32. /// <summary>
  33. /// Lock used for session allocation.
  34. /// </summary>
  35. private object _sessionLock = new object();
  36. /// <summary>
  37. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  38. /// </summary>
  39. private object _audioProcessorLock = new object();
  40. /// <summary>
  41. /// The session ids allocation table.
  42. /// </summary>
  43. private int[] _sessionIds;
  44. /// <summary>
  45. /// The events linked to each session.
  46. /// </summary>
  47. private IWritableEvent[] _sessionsSystemEvent;
  48. /// <summary>
  49. /// The <see cref="AudioRenderSystem"/> sessions instances.
  50. /// </summary>
  51. private AudioRenderSystem[] _sessions;
  52. /// <summary>
  53. /// The count of active sessions.
  54. /// </summary>
  55. private int _activeSessionCount;
  56. /// <summary>
  57. /// The worker thread used to run <see cref="SendCommands"/>.
  58. /// </summary>
  59. private Thread _workerThread;
  60. /// <summary>
  61. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  62. /// </summary>
  63. private bool _isRunning;
  64. /// <summary>
  65. /// The output devices associated to each session.
  66. /// </summary>
  67. // TODO: get ride of this with the audout rewrite.
  68. public HardwareDevice[] OutputDevices { get; private set; }
  69. /// <summary>
  70. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  71. /// </summary>
  72. public AudioProcessor Processor { get; }
  73. /// <summary>
  74. /// Create a new <see cref="AudioRendererManager"/>.
  75. /// </summary>
  76. public AudioRendererManager()
  77. {
  78. Processor = new AudioProcessor();
  79. _sessionIds = new int[RendererConstants.AudioRendererSessionCountMax];
  80. _sessions = new AudioRenderSystem[RendererConstants.AudioRendererSessionCountMax];
  81. _activeSessionCount = 0;
  82. for (int i = 0; i < _sessionIds.Length; i++)
  83. {
  84. _sessionIds[i] = i;
  85. }
  86. }
  87. /// <summary>
  88. /// Initialize the <see cref="AudioRendererManager"/>.
  89. /// </summary>
  90. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  91. /// <param name="devices">The output devices associated to each session.</param>
  92. public void Initialize(IWritableEvent[] sessionSystemEvents, HardwareDevice[] devices)
  93. {
  94. _sessionsSystemEvent = sessionSystemEvents;
  95. OutputDevices = devices;
  96. }
  97. /// <summary>
  98. /// Get the work buffer size required by a session.
  99. /// </summary>
  100. /// <param name="parameter">The user configuration</param>
  101. /// <returns>The work buffer size required by a session.</returns>
  102. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  103. {
  104. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  105. }
  106. /// <summary>
  107. /// Acquire a new session id.
  108. /// </summary>
  109. /// <returns>A new session id.</returns>
  110. private int AcquireSessionId()
  111. {
  112. lock (_sessionLock)
  113. {
  114. int index = _activeSessionCount;
  115. Debug.Assert(index < _sessionIds.Length);
  116. int sessionId = _sessionIds[index];
  117. _sessionIds[index] = -1;
  118. _activeSessionCount++;
  119. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  120. return sessionId;
  121. }
  122. }
  123. /// <summary>
  124. /// Release a given <paramref name="sessionId"/>.
  125. /// </summary>
  126. /// <param name="sessionId">The session id to release.</param>
  127. private void ReleaseSessionId(int sessionId)
  128. {
  129. lock (_sessionLock)
  130. {
  131. Debug.Assert(_activeSessionCount > 0);
  132. int newIndex = --_activeSessionCount;
  133. _sessionIds[newIndex] = sessionId;
  134. }
  135. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  136. }
  137. /// <summary>
  138. /// Check if there is any audio renderer active.
  139. /// </summary>
  140. /// <returns>Returns true if there is any audio renderer active.</returns>
  141. private bool HasAnyActiveRendererLocked()
  142. {
  143. foreach (AudioRenderSystem renderer in _sessions)
  144. {
  145. if (renderer != null)
  146. {
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. /// <summary>
  153. /// Start the <see cref="AudioProcessor"/> and worker thread.
  154. /// </summary>
  155. private void StartLocked()
  156. {
  157. _isRunning = true;
  158. // TODO: virtual device mapping (IAudioDevice)
  159. Processor.SetOutputDevices(OutputDevices);
  160. Processor.Start();
  161. _workerThread = new Thread(SendCommands)
  162. {
  163. Name = "AudioRendererManager.Worker"
  164. };
  165. _workerThread.Start();
  166. }
  167. /// <summary>
  168. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  169. /// </summary>
  170. private void StopLocked()
  171. {
  172. _isRunning = false;
  173. _workerThread.Join();
  174. Processor.Stop();
  175. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  176. }
  177. /// <summary>
  178. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  179. /// </summary>
  180. private void SendCommands()
  181. {
  182. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  183. Processor.Wait();
  184. while (_isRunning)
  185. {
  186. lock (_sessionLock)
  187. {
  188. foreach(AudioRenderSystem renderer in _sessions)
  189. {
  190. renderer?.SendCommands();
  191. }
  192. }
  193. Processor.Signal();
  194. Processor.Wait();
  195. }
  196. }
  197. /// <summary>
  198. /// Register a new <see cref="AudioRenderSystem"/>.
  199. /// </summary>
  200. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  201. private void Register(AudioRenderSystem renderer)
  202. {
  203. lock (_sessionLock)
  204. {
  205. _sessions[renderer.GetSessionId()] = renderer;
  206. }
  207. lock (_audioProcessorLock)
  208. {
  209. if (!_isRunning)
  210. {
  211. StartLocked();
  212. }
  213. }
  214. }
  215. /// <summary>
  216. /// Unregister a new <see cref="AudioRenderSystem"/>.
  217. /// </summary>
  218. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  219. internal void Unregister(AudioRenderSystem renderer)
  220. {
  221. lock (_sessionLock)
  222. {
  223. int sessionId = renderer.GetSessionId();
  224. _sessions[renderer.GetSessionId()] = null;
  225. ReleaseSessionId(sessionId);
  226. }
  227. lock (_audioProcessorLock)
  228. {
  229. if (_isRunning && !HasAnyActiveRendererLocked())
  230. {
  231. StopLocked();
  232. }
  233. }
  234. }
  235. /// <summary>
  236. /// Open a new <see cref="AudioRenderSystem"/>
  237. /// </summary>
  238. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  239. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  240. /// <param name="parameter">The user configuration</param>
  241. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  242. /// <param name="workBufferAddress">The guest work buffer address.</param>
  243. /// <param name="workBufferSize">The guest work buffer size.</param>
  244. /// <param name="processHandle">The process handle of the application.</param>
  245. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  246. public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, MemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
  247. {
  248. int sessionId = AcquireSessionId();
  249. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  250. ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
  251. if (result == ResultCode.Success)
  252. {
  253. renderer = audioRenderer;
  254. Register(renderer);
  255. }
  256. else
  257. {
  258. ReleaseSessionId(sessionId);
  259. renderer = null;
  260. }
  261. return result;
  262. }
  263. public void Dispose()
  264. {
  265. Dispose(true);
  266. }
  267. protected virtual void Dispose(bool disposing)
  268. {
  269. if (disposing)
  270. {
  271. Processor.Dispose();
  272. foreach (HardwareDevice device in OutputDevices)
  273. {
  274. device.Dispose();
  275. }
  276. }
  277. }
  278. }
  279. }