EffectOutStatus.cs 1.6 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System.Runtime.InteropServices;
  18. namespace Ryujinx.Audio.Renderer.Parameter
  19. {
  20. /// <summary>
  21. /// Output information for an effect.
  22. /// </summary>
  23. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  24. public struct EffectOutStatus
  25. {
  26. /// <summary>
  27. /// The state of an effect.
  28. /// </summary>
  29. public enum EffectState : byte
  30. {
  31. /// <summary>
  32. /// The effect is enabled.
  33. /// </summary>
  34. Enabled = 3,
  35. /// <summary>
  36. /// The effect is disabled.
  37. /// </summary>
  38. Disabled = 4
  39. }
  40. /// <summary>
  41. /// Current effect state.
  42. /// </summary>
  43. // TODO: enum?
  44. public EffectState State;
  45. /// <summary>
  46. /// Unused/Reserved.
  47. /// </summary>
  48. private unsafe fixed byte _reserved[15];
  49. }
  50. }