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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Integration
- {
- /// <summary>
- /// Represent an hardware device used in <see cref="Dsp.Command.DeviceSinkCommand"/>
- /// </summary>
- public interface HardwareDevice : IDisposable
- {
- /// <summary>
- /// Get the supported sample rate of this device.
- /// </summary>
- /// <returns>The supported sample rate of this device.</returns>
- uint GetSampleRate();
- /// <summary>
- /// Get the channel count supported by this device.
- /// </summary>
- /// <returns>The channel count supported by this device.</returns>
- uint GetChannelCount();
- /// <summary>
- /// Appends new PCM16 samples to the device.
- /// </summary>
- /// <param name="data">The new PCM16 samples.</param>
- /// <param name="channelCount">The number of channels.</param>
- void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
- /// <summary>
- /// Check if the audio renderer needs to perform downmixing.
- /// </summary>
- /// <returns>True if downmixing is needed.</returns>
- public bool NeedDownmixing()
- {
- uint channelCount = GetChannelCount();
- Debug.Assert(channelCount > 0 && channelCount <= RendererConstants.ChannelCountMax);
- return channelCount != RendererConstants.ChannelCountMax;
- }
- }
- }
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