gdkchan f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) %!s(int64=4) %!d(string=hai) anos
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HelperFunctions 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
Instructions 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
CodeGenContext.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
Declarations.cs f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) %!s(int64=4) %!d(string=hai) anos
DefaultNames.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
NumberFormatter.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
OperandManager.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) %!s(int64=5) %!d(string=hai) anos