ShaderState.cs 467 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. struct ShaderState
  4. {
  5. public uint Control;
  6. public uint Offset;
  7. public uint Unknown0x8;
  8. public int MaxRegisters;
  9. public ShaderType Type;
  10. public uint Unknown0x14;
  11. public uint Unknown0x18;
  12. public uint Unknown0x1c;
  13. public bool UnpackEnable()
  14. {
  15. return (Control & 1) != 0;
  16. }
  17. }
  18. }