BufferManager.cs 16 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.GAL.InputAssembler;
  3. using Ryujinx.Graphics.Gpu.State;
  4. using Ryujinx.Graphics.Shader;
  5. using System;
  6. using System.Runtime.InteropServices;
  7. namespace Ryujinx.Graphics.Gpu.Memory
  8. {
  9. class BufferManager
  10. {
  11. private const ulong BufferAlignmentSize = 0x1000;
  12. private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
  13. private GpuContext _context;
  14. private RangeList<Buffer> _buffers;
  15. private IndexBuffer _indexBuffer;
  16. private VertexBuffer[] _vertexBuffers;
  17. private class BuffersPerStage
  18. {
  19. public uint EnableMask { get; set; }
  20. public BufferBounds[] Buffers { get; }
  21. public BuffersPerStage(int count)
  22. {
  23. Buffers = new BufferBounds[count];
  24. }
  25. public void Bind(int index, ulong address, ulong size)
  26. {
  27. Buffers[index].Address = address;
  28. Buffers[index].Size = size;
  29. }
  30. }
  31. private BuffersPerStage _cpStorageBuffers;
  32. private BuffersPerStage _cpUniformBuffers;
  33. private BuffersPerStage[] _gpStorageBuffers;
  34. private BuffersPerStage[] _gpUniformBuffers;
  35. private bool _gpStorageBuffersDirty;
  36. private bool _gpUniformBuffersDirty;
  37. private bool _indexBufferDirty;
  38. private bool _vertexBuffersDirty;
  39. private bool _rebind;
  40. public BufferManager(GpuContext context)
  41. {
  42. _context = context;
  43. _buffers = new RangeList<Buffer>();
  44. _vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
  45. _cpStorageBuffers = new BuffersPerStage(Constants.TotalCpStorageBuffers);
  46. _cpUniformBuffers = new BuffersPerStage(Constants.TotalCpUniformBuffers);
  47. _gpStorageBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  48. _gpUniformBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  49. for (int index = 0; index < Constants.TotalShaderStages; index++)
  50. {
  51. _gpStorageBuffers[index] = new BuffersPerStage(Constants.TotalGpStorageBuffers);
  52. _gpUniformBuffers[index] = new BuffersPerStage(Constants.TotalGpUniformBuffers);
  53. }
  54. }
  55. public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
  56. {
  57. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  58. _indexBuffer.Address = address;
  59. _indexBuffer.Size = size;
  60. _indexBuffer.Type = type;
  61. _indexBufferDirty = true;
  62. }
  63. public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
  64. {
  65. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  66. _vertexBuffers[index].Address = address;
  67. _vertexBuffers[index].Size = size;
  68. _vertexBuffers[index].Stride = stride;
  69. _vertexBuffers[index].Divisor = divisor;
  70. _vertexBuffersDirty = true;
  71. }
  72. public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
  73. {
  74. // TODO: Improve
  75. size += gpuVa & 0x3fUL;
  76. gpuVa &= ~0x3fUL;
  77. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  78. _cpStorageBuffers.Bind(index, address, size);
  79. }
  80. public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
  81. {
  82. // TODO: Improve
  83. size += gpuVa & 0x3fUL;
  84. gpuVa &= ~0x3fUL;
  85. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  86. _gpStorageBuffers[stage].Bind(index, address, size);
  87. _gpStorageBuffersDirty = true;
  88. }
  89. public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
  90. {
  91. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  92. _cpUniformBuffers.Bind(index, address, size);
  93. }
  94. public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
  95. {
  96. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  97. _gpUniformBuffers[stage].Bind(index, address, size);
  98. _gpUniformBuffersDirty = true;
  99. }
  100. public void SetComputeStorageBufferEnableMask(uint mask)
  101. {
  102. _cpStorageBuffers.EnableMask = mask;
  103. }
  104. public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
  105. {
  106. _gpStorageBuffers[stage].EnableMask = mask;
  107. _gpStorageBuffersDirty = true;
  108. }
  109. public void SetComputeUniformBufferEnableMask(uint mask)
  110. {
  111. _cpUniformBuffers.EnableMask = mask;
  112. }
  113. public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
  114. {
  115. _gpUniformBuffers[stage].EnableMask = mask;
  116. _gpUniformBuffersDirty = true;
  117. }
  118. private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
  119. {
  120. if (gpuVa == 0)
  121. {
  122. return 0;
  123. }
  124. ulong address = _context.MemoryManager.Translate(gpuVa);
  125. if (address == MemoryManager.BadAddress)
  126. {
  127. return 0;
  128. }
  129. ulong endAddress = address + size;
  130. ulong alignedAddress = address & ~BufferAlignmentMask;
  131. ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
  132. // The buffer must have the size of at least one page.
  133. if (alignedEndAddress == alignedAddress)
  134. {
  135. alignedEndAddress += BufferAlignmentSize;
  136. }
  137. CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
  138. return address;
  139. }
  140. private void CreateBuffer(ulong address, ulong size)
  141. {
  142. Buffer[] overlaps = _buffers.FindOverlaps(address, size);
  143. if (overlaps.Length != 0)
  144. {
  145. // The buffer already exists. We can just return the existing buffer
  146. // if the buffer we need is fully contained inside the overlapping buffer.
  147. // Otherwise, we must delete the overlapping buffers and create a bigger buffer
  148. // that fits all the data we need. We also need to copy the contents from the
  149. // old buffer(s) to the new buffer.
  150. ulong endAddress = address + size;
  151. if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
  152. {
  153. foreach (Buffer buffer in overlaps)
  154. {
  155. address = Math.Min(address, buffer.Address);
  156. endAddress = Math.Max(endAddress, buffer.EndAddress);
  157. buffer.SynchronizeMemory(buffer.Address, buffer.Size);
  158. _buffers.Remove(buffer);
  159. }
  160. Buffer newBuffer = new Buffer(_context, address, endAddress - address);
  161. _buffers.Add(newBuffer);
  162. foreach (Buffer buffer in overlaps)
  163. {
  164. int dstOffset = (int)(buffer.Address - newBuffer.Address);
  165. buffer.CopyTo(newBuffer, dstOffset);
  166. buffer.Dispose();
  167. }
  168. _rebind = true;
  169. }
  170. }
  171. else
  172. {
  173. // No overlap, just create a new buffer.
  174. Buffer buffer = new Buffer(_context, address, size);
  175. _buffers.Add(buffer);
  176. }
  177. }
  178. public ulong GetComputeUniformBufferAddress(int index)
  179. {
  180. return _cpUniformBuffers.Buffers[index].Address;
  181. }
  182. public ulong GetGraphicsUniformBufferAddress(int stage, int index)
  183. {
  184. return _gpUniformBuffers[stage].Buffers[index].Address;
  185. }
  186. public void CommitComputeBindings()
  187. {
  188. uint enableMask = _cpStorageBuffers.EnableMask;
  189. for (int index = 0; (enableMask >> index) != 0; index++)
  190. {
  191. if ((enableMask & (1u << index)) == 0)
  192. {
  193. continue;
  194. }
  195. BufferBounds bounds = _cpStorageBuffers.Buffers[index];
  196. if (bounds.Address == 0)
  197. {
  198. continue;
  199. }
  200. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  201. _context.Renderer.ComputePipeline.SetStorageBuffer(index, buffer);
  202. }
  203. enableMask = _cpUniformBuffers.EnableMask;
  204. for (int index = 0; (enableMask >> index) != 0; index++)
  205. {
  206. if ((enableMask & (1u << index)) == 0)
  207. {
  208. continue;
  209. }
  210. BufferBounds bounds = _cpUniformBuffers.Buffers[index];
  211. if (bounds.Address == 0)
  212. {
  213. continue;
  214. }
  215. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  216. _context.Renderer.ComputePipeline.SetUniformBuffer(index, buffer);
  217. if (index == 0)
  218. {
  219. // TODO: Improve
  220. Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x310, 0x100);
  221. Span<int> words = MemoryMarshal.Cast<byte, int>(data);
  222. for (int offset = 0; offset < 0x40; offset += 4)
  223. {
  224. words[offset] &= 0x3f;
  225. }
  226. buffer = GetBufferRange(bounds.Address + 0x310, 0x100);
  227. buffer.Buffer.SetData(buffer.Offset, data);
  228. }
  229. }
  230. }
  231. public void CommitBindings()
  232. {
  233. if (_indexBufferDirty || _rebind)
  234. {
  235. _indexBufferDirty = false;
  236. if (_indexBuffer.Address != 0)
  237. {
  238. BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  239. _context.Renderer.GraphicsPipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
  240. }
  241. }
  242. else if (_indexBuffer.Address != 0)
  243. {
  244. SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  245. }
  246. if (_vertexBuffersDirty || _rebind)
  247. {
  248. _vertexBuffersDirty = false;
  249. VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
  250. for (int index = 0; index < Constants.TotalVertexBuffers; index++)
  251. {
  252. VertexBuffer vb = _vertexBuffers[index];
  253. if (vb.Address == 0)
  254. {
  255. continue;
  256. }
  257. BufferRange buffer = GetBufferRange(vb.Address, vb.Size);
  258. vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
  259. }
  260. _context.Renderer.GraphicsPipeline.BindVertexBuffers(vertexBuffers);
  261. }
  262. else
  263. {
  264. for (int index = 0; index < Constants.TotalVertexBuffers; index++)
  265. {
  266. VertexBuffer vb = _vertexBuffers[index];
  267. if (vb.Address == 0)
  268. {
  269. continue;
  270. }
  271. SynchronizeBufferRange(vb.Address, vb.Size);
  272. }
  273. }
  274. if (_gpStorageBuffersDirty || _rebind)
  275. {
  276. _gpStorageBuffersDirty = false;
  277. BindBuffers(_gpStorageBuffers, isStorage: true);
  278. }
  279. else
  280. {
  281. UpdateBuffers(_gpStorageBuffers);
  282. }
  283. if (_gpUniformBuffersDirty || _rebind)
  284. {
  285. _gpUniformBuffersDirty = false;
  286. BindBuffers(_gpUniformBuffers, isStorage: false);
  287. }
  288. else
  289. {
  290. UpdateBuffers(_gpUniformBuffers);
  291. }
  292. _rebind = false;
  293. }
  294. private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
  295. {
  296. BindOrUpdateBuffers(bindings, bind: true, isStorage);
  297. }
  298. private void UpdateBuffers(BuffersPerStage[] bindings)
  299. {
  300. BindOrUpdateBuffers(bindings, bind: false);
  301. }
  302. private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
  303. {
  304. for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
  305. {
  306. uint enableMask = bindings[(int)stage - 1].EnableMask;
  307. if (enableMask == 0)
  308. {
  309. continue;
  310. }
  311. for (int index = 0; (enableMask >> index) != 0; index++)
  312. {
  313. if ((enableMask & (1u << index)) == 0)
  314. {
  315. continue;
  316. }
  317. BufferBounds bounds = bindings[(int)stage - 1].Buffers[index];
  318. if (bounds.Address == 0)
  319. {
  320. continue;
  321. }
  322. if (bind)
  323. {
  324. BindBuffer(index, stage, bounds, isStorage);
  325. }
  326. else
  327. {
  328. SynchronizeBufferRange(bounds.Address, bounds.Size);
  329. }
  330. }
  331. }
  332. }
  333. private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
  334. {
  335. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  336. BufferRange[] buffers = new BufferRange[] { buffer };
  337. if (isStorage)
  338. {
  339. _context.Renderer.GraphicsPipeline.BindStorageBuffers(index, stage, buffers);
  340. }
  341. else
  342. {
  343. _context.Renderer.GraphicsPipeline.BindUniformBuffers(index, stage, buffers);
  344. }
  345. if (!isStorage && index == 0)
  346. {
  347. // TODO: Improve
  348. Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x110, 0x100);
  349. Span<int> words = MemoryMarshal.Cast<byte, int>(data);
  350. for (int offset = 0; offset < 0x40; offset += 4)
  351. {
  352. words[offset] &= 0x3f;
  353. }
  354. buffer = GetBufferRange(bounds.Address + 0x110, 0x100);
  355. buffer.Buffer.SetData(buffer.Offset, data);
  356. }
  357. }
  358. public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
  359. {
  360. ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
  361. ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
  362. BufferRange srcBuffer = GetBufferRange(srcAddress, size);
  363. BufferRange dstBuffer = GetBufferRange(dstAddress, size);
  364. srcBuffer.Buffer.CopyTo(
  365. dstBuffer.Buffer,
  366. srcBuffer.Offset,
  367. dstBuffer.Offset,
  368. (int)size);
  369. }
  370. private BufferRange GetBufferRange(ulong address, ulong size)
  371. {
  372. Buffer buffer;
  373. if (size != 0)
  374. {
  375. buffer = _buffers.FindFirstOverlap(address, size);
  376. buffer.SynchronizeMemory(address, size);
  377. }
  378. else
  379. {
  380. buffer = _buffers.FindFirstOverlap(address, 1);
  381. }
  382. return buffer.GetRange(address, size);
  383. }
  384. private void SynchronizeBufferRange(ulong address, ulong size)
  385. {
  386. if (size != 0)
  387. {
  388. Buffer buffer = _buffers.FindFirstOverlap(address, size);
  389. buffer.SynchronizeMemory(address, size);
  390. }
  391. }
  392. public void InvalidateRange(ulong address, ulong size)
  393. {
  394. Buffer[] overlappingBuffers = _buffers.FindOverlaps(address, size);
  395. foreach (Buffer buffer in overlappingBuffers)
  396. {
  397. buffer.Invalidate();
  398. }
  399. }
  400. }
  401. }