TextureBindingInfo.cs 333 B

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  1. using Ryujinx.Graphics.GAL.Texture;
  2. namespace Ryujinx.Graphics.Gpu.Image
  3. {
  4. struct TextureBindingInfo
  5. {
  6. public Target Target { get; }
  7. public int Handle { get; }
  8. public TextureBindingInfo(Target target, int handle)
  9. {
  10. Target = target;
  11. Handle = handle;
  12. }
  13. }
  14. }