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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- struct FormatInfo
- {
- private static FormatInfo _rgba8 = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
- public static FormatInfo Default => _rgba8;
- public Format Format { get; }
- public int BlockWidth { get; }
- public int BlockHeight { get; }
- public int BytesPerPixel { get; }
- public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
- public FormatInfo(
- Format format,
- int blockWidth,
- int blockHeight,
- int bytesPerPixel)
- {
- Format = format;
- BlockWidth = blockWidth;
- BlockHeight = blockHeight;
- BytesPerPixel = bytesPerPixel;
- }
- }
- }
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