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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- class ShaderCache
- {
- private const int MaxProgramSize = 0x100000;
- private GpuContext _context;
- private ShaderDumper _dumper;
- private Dictionary<ulong, ComputeShader> _cpPrograms;
- private Dictionary<ShaderAddresses, GraphicsShader> _gpPrograms;
- public ShaderCache(GpuContext context)
- {
- _context = context;
- _dumper = new ShaderDumper(context);
- _cpPrograms = new Dictionary<ulong, ComputeShader>();
- _gpPrograms = new Dictionary<ShaderAddresses, GraphicsShader>();
- }
- public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
- {
- if (!_cpPrograms.TryGetValue(gpuVa, out ComputeShader cpShader))
- {
- ShaderProgram shader = TranslateComputeShader(gpuVa);
- shader.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
- shader.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
- shader.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
- IShader hostShader = _context.Renderer.CompileShader(shader);
- IProgram program = _context.Renderer.CreateProgram(new IShader[] { hostShader });
- cpShader = new ComputeShader(program, shader);
- _cpPrograms.Add(gpuVa, cpShader);
- }
- return cpShader;
- }
- public GraphicsShader GetGraphicsShader(ShaderAddresses addresses)
- {
- if (!_gpPrograms.TryGetValue(addresses, out GraphicsShader gpShader))
- {
- gpShader = new GraphicsShader();
- if (addresses.VertexA != 0)
- {
- gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA);
- }
- else
- {
- gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex);
- }
- gpShader.Shader[1] = TranslateGraphicsShader(addresses.TessControl);
- gpShader.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation);
- gpShader.Shader[3] = TranslateGraphicsShader(addresses.Geometry);
- gpShader.Shader[4] = TranslateGraphicsShader(addresses.Fragment);
- BackpropQualifiers(gpShader);
- List<IShader> shaders = new List<IShader>();
- for (int stage = 0; stage < gpShader.Shader.Length; stage++)
- {
- if (gpShader.Shader[stage] == null)
- {
- continue;
- }
- IShader shader = _context.Renderer.CompileShader(gpShader.Shader[stage]);
- shaders.Add(shader);
- }
- gpShader.Interface = _context.Renderer.CreateProgram(shaders.ToArray());
- _gpPrograms.Add(addresses, gpShader);
- }
- return gpShader;
- }
- private ShaderProgram TranslateComputeShader(ulong gpuVa)
- {
- if (gpuVa == 0)
- {
- return null;
- }
- ShaderProgram program;
- const TranslationFlags flags =
- TranslationFlags.Compute |
- TranslationFlags.Unspecialized;
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(code, translationConfig);
- _dumper.Dump(gpuVa, compute : true);
- return program;
- }
- private ShaderProgram TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0)
- {
- if (gpuVa == 0)
- {
- return null;
- }
- ShaderProgram program;
- const TranslationFlags flags =
- TranslationFlags.DebugMode |
- TranslationFlags.Unspecialized;
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
- if (gpuVaA != 0)
- {
- Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
- Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(codeA, codeB, translationConfig);
- _dumper.Dump(gpuVaA, compute: false);
- _dumper.Dump(gpuVa, compute: false);
- }
- else
- {
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(code, translationConfig);
- _dumper.Dump(gpuVa, compute: false);
- }
- if (program.Stage == ShaderStage.Geometry)
- {
- PrimitiveType primitiveType = _context.Methods.PrimitiveType;
- string inPrimitive = "points";
- switch (primitiveType)
- {
- case PrimitiveType.Points:
- inPrimitive = "points";
- break;
- case PrimitiveType.Lines:
- case PrimitiveType.LineLoop:
- case PrimitiveType.LineStrip:
- inPrimitive = "lines";
- break;
- case PrimitiveType.LinesAdjacency:
- case PrimitiveType.LineStripAdjacency:
- inPrimitive = "lines_adjacency";
- break;
- case PrimitiveType.Triangles:
- case PrimitiveType.TriangleStrip:
- case PrimitiveType.TriangleFan:
- inPrimitive = "triangles";
- break;
- case PrimitiveType.TrianglesAdjacency:
- case PrimitiveType.TriangleStripAdjacency:
- inPrimitive = "triangles_adjacency";
- break;
- }
- program.Replace(DefineNames.InputTopologyName, inPrimitive);
- }
- return program;
- }
- private void BackpropQualifiers(GraphicsShader program)
- {
- ShaderProgram fragmentShader = program.Shader[4];
- bool isFirst = true;
- for (int stage = 3; stage >= 0; stage--)
- {
- if (program.Shader[stage] == null)
- {
- continue;
- }
- // We need to iterate backwards, since we do name replacement,
- // and it would otherwise replace a subset of the longer names.
- for (int attr = 31; attr >= 0; attr--)
- {
- string iq = fragmentShader?.Info.InterpolationQualifiers[attr].ToGlslQualifier() ?? string.Empty;
- if (isFirst && iq != string.Empty)
- {
- program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
- }
- else
- {
- program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
- }
- }
- isFirst = false;
- }
- }
- }
- }
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