| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- private void UniformBufferBind0(int argument)
- {
- UniformBufferBind(argument, ShaderType.Vertex);
- }
- private void UniformBufferBind1(int argument)
- {
- UniformBufferBind(argument, ShaderType.TessellationControl);
- }
- private void UniformBufferBind2(int argument)
- {
- UniformBufferBind(argument, ShaderType.TessellationEvaluation);
- }
- private void UniformBufferBind3(int argument)
- {
- UniformBufferBind(argument, ShaderType.Geometry);
- }
- private void UniformBufferBind4(int argument)
- {
- UniformBufferBind(argument, ShaderType.Fragment);
- }
- private void UniformBufferBind(int argument, ShaderType type)
- {
- bool enable = (argument & 1) != 0;
- int index = (argument >> 4) & 0x1f;
- if (enable)
- {
- UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
- ulong address = uniformBuffer.Address.Pack();
- _bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
- }
- else
- {
- _bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
- }
- }
- }
- }
|