IComputePipeline.cs 316 B

123456789101112
  1. namespace Ryujinx.Graphics.GAL
  2. {
  3. public interface IComputePipeline
  4. {
  5. void Dispatch(int groupsX, int groupsY, int groupsZ);
  6. void SetProgram(IProgram program);
  7. void SetStorageBuffer(int index, BufferRange buffer);
  8. void SetUniformBuffer(int index, BufferRange buffer);
  9. }
  10. }