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CodeGen
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 anos atrás |
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Decoders
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911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 anos atrás |
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Instructions
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119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
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4 anos atrás |
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IntermediateRepresentation
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acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
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4 anos atrás |
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StructuredIr
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650cc41c02
Implement remaining shader double-precision instructions (#2845)
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4 anos atrás |
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Translation
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 anos atrás |
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BufferDescriptor.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 anos atrás |
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BufferUsageFlags.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 anos atrás |
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Constants.cs
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ee1038e542
Initial support for shader attribute indexing (#2546)
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4 anos atrás |
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IGpuAccessor.cs
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 anos atrás |
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InputTopology.cs
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48f6570557
Salieri: shader cache (#1701)
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5 anos atrás |
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OutputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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6 anos atrás |
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Ryujinx.Graphics.Shader.csproj
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 anos atrás |
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SamplerType.cs
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0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
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5 anos atrás |
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ShaderProgram.cs
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97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
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4 anos atrás |
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ShaderProgramInfo.cs
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 anos atrás |
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ShaderStage.cs
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 anos atrás |
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SupportBuffer.cs
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 anos atrás |
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TessPatchType.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 anos atrás |
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TessSpacing.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 anos atrás |
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TextureDescriptor.cs
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48f6570557
Salieri: shader cache (#1701)
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5 anos atrás |
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TextureFormat.cs
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03711dd7b5
Implement SULD shader instruction (#1117)
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6 anos atrás |
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TextureHandle.cs
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25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
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4 anos atrás |
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TextureUsageFlags.cs
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 anos atrás |