| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.GAL.Multithreading.Resources
- {
- /// <summary>
- /// A structure handling multithreaded compilation for programs.
- /// </summary>
- class ProgramQueue
- {
- private const int MaxConcurrentCompilations = 8;
- private IRenderer _renderer;
- private Queue<IProgramRequest> _toCompile;
- private List<ThreadedProgram> _inProgress;
- public ProgramQueue(IRenderer renderer)
- {
- _renderer = renderer;
- _toCompile = new Queue<IProgramRequest>();
- _inProgress = new List<ThreadedProgram>();
- }
- public void Add(IProgramRequest request)
- {
- lock (_toCompile)
- {
- _toCompile.Enqueue(request);
- }
- }
- public void ProcessQueue()
- {
- for (int i = 0; i < _inProgress.Count; i++)
- {
- ThreadedProgram program = _inProgress[i];
- ProgramLinkStatus status = program.Base.CheckProgramLink(false);
- if (status != ProgramLinkStatus.Incomplete)
- {
- program.Compiled = true;
- _inProgress.RemoveAt(i--);
- }
- }
- int freeSpace = MaxConcurrentCompilations - _inProgress.Count;
- for (int i = 0; i < freeSpace; i++)
- {
- // Begin compilation of some programs in the compile queue.
- IProgramRequest program;
- lock (_toCompile)
- {
- if (!_toCompile.TryDequeue(out program))
- {
- break;
- }
- }
- if (program.Threaded.Base != null)
- {
- ProgramLinkStatus status = program.Threaded.Base.CheckProgramLink(false);
- if (status != ProgramLinkStatus.Incomplete)
- {
- // This program is already compiled. Keep going through the queue.
- program.Threaded.Compiled = true;
- i--;
- continue;
- }
- }
- else
- {
- program.Threaded.Base = program.Create(_renderer);
- }
- _inProgress.Add(program.Threaded);
- }
- }
- /// <summary>
- /// Process the queue until the given program has finished compiling.
- /// This will begin compilation of other programs on the queue as well.
- /// </summary>
- /// <param name="program">The program to wait for</param>
- public void WaitForProgram(ThreadedProgram program)
- {
- Span<SpinWait> spinWait = stackalloc SpinWait[1];
- while (!program.Compiled)
- {
- ProcessQueue();
- if (!program.Compiled)
- {
- spinWait[0].SpinOnce(-1);
- }
- }
- }
- }
- }
|