gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 anos atrás
..
AddressMode.cs 654e617fe7 Some code cleanup 6 anos atrás
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 anos atrás
BlendFactor.cs 654e617fe7 Some code cleanup 6 anos atrás
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 anos atrás
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anos atrás
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 anos atrás
Capabilities.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 anos atrás
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 anos atrás
CompareMode.cs 654e617fe7 Some code cleanup 6 anos atrás
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 anos atrás
CounterType.cs 1876b346fe Initial work 6 anos atrás
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 anos atrás
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 anos atrás
DepthStencilState.cs 654e617fe7 Some code cleanup 6 anos atrás
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 anos atrás
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 anos atrás
Face.cs 1876b346fe Initial work 6 anos atrás
Format.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 anos atrás
FrontFace.cs 1876b346fe Initial work 6 anos atrás
ICounterEvent.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 anos atrás
IPipeline.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 anos atrás
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anos atrás
IRenderer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 anos atrás
ISampler.cs 1876b346fe Initial work 6 anos atrás
IShader.cs 1876b346fe Initial work 6 anos atrás
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 anos atrás
IWindow.cs 16d88c21fc Improved and simplified window texture presentation 6 anos atrás
ImageCrop.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 5 anos atrás
IndexType.cs 1876b346fe Initial work 6 anos atrás
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 anos atrás
MagFilter.cs 654e617fe7 Some code cleanup 6 anos atrás
MinFilter.cs 654e617fe7 Some code cleanup 6 anos atrás
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anos atrás
PolygonModeMask.cs 1876b346fe Initial work 6 anos atrás
PrimitiveTopology.cs 1876b346fe Initial work 6 anos atrás
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anos atrás
RectangleF.cs 1876b346fe Initial work 6 anos atrás
Ryujinx.Graphics.GAL.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 anos atrás
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 anos atrás
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 anos atrás
StencilOp.cs 654e617fe7 Some code cleanup 6 anos atrás
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 anos atrás
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 anos atrás
Target.cs 654e617fe7 Some code cleanup 6 anos atrás
TextureCreateInfo.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 anos atrás
TextureReleaseCallback.cs 1876b346fe Initial work 6 anos atrás
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) 5 anos atrás
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 anos atrás
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 anos atrás
Viewport.cs 1876b346fe Initial work 6 anos atrás
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anos atrás