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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private enum IntType
- {
- U8 = 0,
- U16 = 1,
- U32 = 2,
- U64 = 3,
- S8 = 4,
- S16 = 5,
- S32 = 6,
- S64 = 7
- }
- private enum FloatType
- {
- F16 = 1,
- F32 = 2,
- F64 = 3
- }
- public static void F2f_C(ShaderIrBlock Block, long OpCode)
- {
- EmitF2f(Block, OpCode, ShaderOper.CR);
- }
- public static void F2f_I(ShaderIrBlock Block, long OpCode)
- {
- EmitF2f(Block, OpCode, ShaderOper.Immf);
- }
- public static void F2f_R(ShaderIrBlock Block, long OpCode)
- {
- EmitF2f(Block, OpCode, ShaderOper.RR);
- }
- public static void F2i_C(ShaderIrBlock Block, long OpCode)
- {
- EmitF2i(Block, OpCode, ShaderOper.CR);
- }
- public static void F2i_I(ShaderIrBlock Block, long OpCode)
- {
- EmitF2i(Block, OpCode, ShaderOper.Immf);
- }
- public static void F2i_R(ShaderIrBlock Block, long OpCode)
- {
- EmitF2i(Block, OpCode, ShaderOper.RR);
- }
- public static void I2f_C(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.CR);
- }
- public static void I2f_I(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.Imm);
- }
- public static void I2f_R(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.RR);
- }
- public static void I2i_C(ShaderIrBlock Block, long OpCode)
- {
- EmitI2i(Block, OpCode, ShaderOper.CR);
- }
- public static void I2i_I(ShaderIrBlock Block, long OpCode)
- {
- EmitI2i(Block, OpCode, ShaderOper.Imm);
- }
- public static void I2i_R(ShaderIrBlock Block, long OpCode)
- {
- EmitI2i(Block, OpCode, ShaderOper.RR);
- }
- public static void Isberd(ShaderIrBlock Block, long OpCode)
- {
- //This instruction seems to be used to translate from an address to a vertex index in a GS
- //Stub it as such
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
- }
- public static void Mov_C(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
- }
- public static void Mov_I(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
- }
- public static void Mov_I32(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
- }
- public static void Mov_R(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
- }
- public static void Sel_C(ShaderIrBlock Block, long OpCode)
- {
- EmitSel(Block, OpCode, ShaderOper.CR);
- }
- public static void Sel_I(ShaderIrBlock Block, long OpCode)
- {
- EmitSel(Block, OpCode, ShaderOper.Imm);
- }
- public static void Sel_R(ShaderIrBlock Block, long OpCode)
- {
- EmitSel(Block, OpCode, ShaderOper.RR);
- }
- public static void Mov_S(ShaderIrBlock Block, long OpCode)
- {
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
- //Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
- ShaderIrNode Source = new ShaderIrOperImm(0);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
- }
- private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegA = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- ShaderIrInst RoundInst = GetRoundInst(OpCode);
- if (RoundInst != ShaderIrInst.Invalid)
- {
- OperA = new ShaderIrOp(RoundInst, OperA);
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
- }
- private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- IntType Type = GetIntType(OpCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
- {
- //TODO: 64-bits support.
- //Note: GLSL doesn't support 64-bits integers.
- throw new NotImplementedException();
- }
- bool NegA = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- ShaderIrInst RoundInst = GetRoundInst(OpCode);
- if (RoundInst != ShaderIrInst.Invalid)
- {
- OperA = new ShaderIrOp(RoundInst, OperA);
- }
- bool Signed = Type >= IntType.S8;
- int Size = 8 << ((int)Type & 3);
- if (Size < 32)
- {
- uint Mask = uint.MaxValue >> (32 - Size);
- float CMin = 0;
- float CMax = Mask;
- if (Signed)
- {
- uint HalfMask = Mask >> 1;
- CMin -= HalfMask + 1;
- CMax = HalfMask;
- }
- ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
- ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
- OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
- }
- ShaderIrInst Inst = Signed
- ? ShaderIrInst.Ftos
- : ShaderIrInst.Ftou;
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- IntType Type = GetIntType(OpCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
- {
- //TODO: 64-bits support.
- //Note: GLSL doesn't support 64-bits integers.
- throw new NotImplementedException();
- }
- int Sel = (int)(OpCode >> 41) & 3;
- bool NegA = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
- bool Signed = Type >= IntType.S8;
- int Shift = Sel * 8;
- int Size = 8 << ((int)Type & 3);
- if (Shift != 0)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
- }
- if (Size < 32)
- {
- OperA = ExtendTo32(OperA, Signed, Size);
- }
- ShaderIrInst Inst = Signed
- ? ShaderIrInst.Stof
- : ShaderIrInst.Utof;
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- IntType Type = GetIntType(OpCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
- {
- //TODO: 64-bits support.
- //Note: GLSL doesn't support 64-bits integers.
- throw new NotImplementedException();
- }
- int Sel = (int)(OpCode >> 41) & 3;
- bool NegA = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 49) & 1) != 0;
- bool SatA = ((OpCode >> 50) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
- bool Signed = Type >= IntType.S8;
- int Shift = Sel * 8;
- int Size = 8 << ((int)Type & 3);
- if (Shift != 0)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
- }
- if (Size < 32)
- {
- uint Mask = uint.MaxValue >> (32 - Size);
- if (SatA)
- {
- uint CMin = 0;
- uint CMax = Mask;
- if (Signed)
- {
- uint HalfMask = Mask >> 1;
- CMin -= HalfMask + 1;
- CMax = HalfMask;
- }
- ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
- ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
- OperA = new ShaderIrOp(Signed
- ? ShaderIrInst.Clamps
- : ShaderIrInst.Clampu, OperA, IMin, IMax);
- }
- else
- {
- OperA = ExtendTo32(OperA, Signed, Size);
- }
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
- }
- private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
- ShaderIrNode Pred = GetOperPred39N(OpCode);
- ShaderIrNode ResultA = GetOperGpr8(OpCode);
- ShaderIrNode ResultB;
- switch (Oper)
- {
- case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
- Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
- }
- private static IntType GetIntType(long OpCode)
- {
- bool Signed = ((OpCode >> 13) & 1) != 0;
- IntType Type = (IntType)((OpCode >> 10) & 3);
- if (Signed)
- {
- Type += (int)IntType.S8;
- }
- return Type;
- }
- private static FloatType GetFloatType(long OpCode)
- {
- return (FloatType)((OpCode >> 8) & 3);
- }
- private static ShaderIrInst GetRoundInst(long OpCode)
- {
- switch ((OpCode >> 39) & 3)
- {
- case 1: return ShaderIrInst.Floor;
- case 2: return ShaderIrInst.Ceil;
- case 3: return ShaderIrInst.Trunc;
- }
- return ShaderIrInst.Invalid;
- }
- }
- }
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