ShaderDecodeMove.cs 13 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private enum IntType
  8. {
  9. U8 = 0,
  10. U16 = 1,
  11. U32 = 2,
  12. U64 = 3,
  13. S8 = 4,
  14. S16 = 5,
  15. S32 = 6,
  16. S64 = 7
  17. }
  18. private enum FloatType
  19. {
  20. F16 = 1,
  21. F32 = 2,
  22. F64 = 3
  23. }
  24. public static void F2f_C(ShaderIrBlock Block, long OpCode)
  25. {
  26. EmitF2f(Block, OpCode, ShaderOper.CR);
  27. }
  28. public static void F2f_I(ShaderIrBlock Block, long OpCode)
  29. {
  30. EmitF2f(Block, OpCode, ShaderOper.Immf);
  31. }
  32. public static void F2f_R(ShaderIrBlock Block, long OpCode)
  33. {
  34. EmitF2f(Block, OpCode, ShaderOper.RR);
  35. }
  36. public static void F2i_C(ShaderIrBlock Block, long OpCode)
  37. {
  38. EmitF2i(Block, OpCode, ShaderOper.CR);
  39. }
  40. public static void F2i_I(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitF2i(Block, OpCode, ShaderOper.Immf);
  43. }
  44. public static void F2i_R(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitF2i(Block, OpCode, ShaderOper.RR);
  47. }
  48. public static void I2f_C(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitI2f(Block, OpCode, ShaderOper.CR);
  51. }
  52. public static void I2f_I(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitI2f(Block, OpCode, ShaderOper.Imm);
  55. }
  56. public static void I2f_R(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitI2f(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void I2i_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitI2i(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void I2i_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitI2i(Block, OpCode, ShaderOper.Imm);
  67. }
  68. public static void I2i_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitI2i(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Isberd(ShaderIrBlock Block, long OpCode)
  73. {
  74. //This instruction seems to be used to translate from an address to a vertex index in a GS
  75. //Stub it as such
  76. Block.AddNode(new ShaderIrCmnt("Stubbed."));
  77. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
  78. }
  79. public static void Mov_C(ShaderIrBlock Block, long OpCode)
  80. {
  81. ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
  82. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
  83. }
  84. public static void Mov_I(ShaderIrBlock Block, long OpCode)
  85. {
  86. ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
  87. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  88. }
  89. public static void Mov_I32(ShaderIrBlock Block, long OpCode)
  90. {
  91. ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
  92. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  93. }
  94. public static void Mov_R(ShaderIrBlock Block, long OpCode)
  95. {
  96. ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
  97. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
  98. }
  99. public static void Sel_C(ShaderIrBlock Block, long OpCode)
  100. {
  101. EmitSel(Block, OpCode, ShaderOper.CR);
  102. }
  103. public static void Sel_I(ShaderIrBlock Block, long OpCode)
  104. {
  105. EmitSel(Block, OpCode, ShaderOper.Imm);
  106. }
  107. public static void Sel_R(ShaderIrBlock Block, long OpCode)
  108. {
  109. EmitSel(Block, OpCode, ShaderOper.RR);
  110. }
  111. public static void Mov_S(ShaderIrBlock Block, long OpCode)
  112. {
  113. Block.AddNode(new ShaderIrCmnt("Stubbed."));
  114. //Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
  115. ShaderIrNode Source = new ShaderIrOperImm(0);
  116. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
  117. }
  118. private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  119. {
  120. bool NegA = ((OpCode >> 45) & 1) != 0;
  121. bool AbsA = ((OpCode >> 49) & 1) != 0;
  122. ShaderIrNode OperA;
  123. switch (Oper)
  124. {
  125. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  126. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  127. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  128. default: throw new ArgumentException(nameof(Oper));
  129. }
  130. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  131. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  132. if (RoundInst != ShaderIrInst.Invalid)
  133. {
  134. OperA = new ShaderIrOp(RoundInst, OperA);
  135. }
  136. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  137. }
  138. private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  139. {
  140. IntType Type = GetIntType(OpCode);
  141. if (Type == IntType.U64 ||
  142. Type == IntType.S64)
  143. {
  144. //TODO: 64-bits support.
  145. //Note: GLSL doesn't support 64-bits integers.
  146. throw new NotImplementedException();
  147. }
  148. bool NegA = ((OpCode >> 45) & 1) != 0;
  149. bool AbsA = ((OpCode >> 49) & 1) != 0;
  150. ShaderIrNode OperA;
  151. switch (Oper)
  152. {
  153. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  154. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  155. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  156. default: throw new ArgumentException(nameof(Oper));
  157. }
  158. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  159. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  160. if (RoundInst != ShaderIrInst.Invalid)
  161. {
  162. OperA = new ShaderIrOp(RoundInst, OperA);
  163. }
  164. bool Signed = Type >= IntType.S8;
  165. int Size = 8 << ((int)Type & 3);
  166. if (Size < 32)
  167. {
  168. uint Mask = uint.MaxValue >> (32 - Size);
  169. float CMin = 0;
  170. float CMax = Mask;
  171. if (Signed)
  172. {
  173. uint HalfMask = Mask >> 1;
  174. CMin -= HalfMask + 1;
  175. CMax = HalfMask;
  176. }
  177. ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
  178. ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
  179. OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
  180. }
  181. ShaderIrInst Inst = Signed
  182. ? ShaderIrInst.Ftos
  183. : ShaderIrInst.Ftou;
  184. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  185. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  186. }
  187. private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  188. {
  189. IntType Type = GetIntType(OpCode);
  190. if (Type == IntType.U64 ||
  191. Type == IntType.S64)
  192. {
  193. //TODO: 64-bits support.
  194. //Note: GLSL doesn't support 64-bits integers.
  195. throw new NotImplementedException();
  196. }
  197. int Sel = (int)(OpCode >> 41) & 3;
  198. bool NegA = ((OpCode >> 45) & 1) != 0;
  199. bool AbsA = ((OpCode >> 49) & 1) != 0;
  200. ShaderIrNode OperA;
  201. switch (Oper)
  202. {
  203. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  204. case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
  205. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  206. default: throw new ArgumentException(nameof(Oper));
  207. }
  208. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  209. bool Signed = Type >= IntType.S8;
  210. int Shift = Sel * 8;
  211. int Size = 8 << ((int)Type & 3);
  212. if (Shift != 0)
  213. {
  214. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  215. }
  216. if (Size < 32)
  217. {
  218. OperA = ExtendTo32(OperA, Signed, Size);
  219. }
  220. ShaderIrInst Inst = Signed
  221. ? ShaderIrInst.Stof
  222. : ShaderIrInst.Utof;
  223. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  224. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  225. }
  226. private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  227. {
  228. IntType Type = GetIntType(OpCode);
  229. if (Type == IntType.U64 ||
  230. Type == IntType.S64)
  231. {
  232. //TODO: 64-bits support.
  233. //Note: GLSL doesn't support 64-bits integers.
  234. throw new NotImplementedException();
  235. }
  236. int Sel = (int)(OpCode >> 41) & 3;
  237. bool NegA = ((OpCode >> 45) & 1) != 0;
  238. bool AbsA = ((OpCode >> 49) & 1) != 0;
  239. bool SatA = ((OpCode >> 50) & 1) != 0;
  240. ShaderIrNode OperA;
  241. switch (Oper)
  242. {
  243. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  244. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  245. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  246. default: throw new ArgumentException(nameof(Oper));
  247. }
  248. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  249. bool Signed = Type >= IntType.S8;
  250. int Shift = Sel * 8;
  251. int Size = 8 << ((int)Type & 3);
  252. if (Shift != 0)
  253. {
  254. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  255. }
  256. if (Size < 32)
  257. {
  258. uint Mask = uint.MaxValue >> (32 - Size);
  259. if (SatA)
  260. {
  261. uint CMin = 0;
  262. uint CMax = Mask;
  263. if (Signed)
  264. {
  265. uint HalfMask = Mask >> 1;
  266. CMin -= HalfMask + 1;
  267. CMax = HalfMask;
  268. }
  269. ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
  270. ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
  271. OperA = new ShaderIrOp(Signed
  272. ? ShaderIrInst.Clamps
  273. : ShaderIrInst.Clampu, OperA, IMin, IMax);
  274. }
  275. else
  276. {
  277. OperA = ExtendTo32(OperA, Signed, Size);
  278. }
  279. }
  280. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  281. }
  282. private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  283. {
  284. ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
  285. ShaderIrNode Pred = GetOperPred39N(OpCode);
  286. ShaderIrNode ResultA = GetOperGpr8(OpCode);
  287. ShaderIrNode ResultB;
  288. switch (Oper)
  289. {
  290. case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
  291. case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
  292. case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
  293. default: throw new ArgumentException(nameof(Oper));
  294. }
  295. Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
  296. Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
  297. }
  298. private static IntType GetIntType(long OpCode)
  299. {
  300. bool Signed = ((OpCode >> 13) & 1) != 0;
  301. IntType Type = (IntType)((OpCode >> 10) & 3);
  302. if (Signed)
  303. {
  304. Type += (int)IntType.S8;
  305. }
  306. return Type;
  307. }
  308. private static FloatType GetFloatType(long OpCode)
  309. {
  310. return (FloatType)((OpCode >> 8) & 3);
  311. }
  312. private static ShaderIrInst GetRoundInst(long OpCode)
  313. {
  314. switch ((OpCode >> 39) & 3)
  315. {
  316. case 1: return ShaderIrInst.Floor;
  317. case 2: return ShaderIrInst.Ceil;
  318. case 3: return ShaderIrInst.Trunc;
  319. }
  320. return ShaderIrInst.Invalid;
  321. }
  322. }
  323. }