ShaderDecodeHelper.cs 9.4 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Size = (int)(OpCode >> 47) & 3;
  10. ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
  22. }
  23. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  24. {
  25. return new ShaderIrOperCbuf(
  26. (int)(OpCode >> 34) & 0x1f,
  27. (int)(OpCode >> 20) & 0x3fff);
  28. }
  29. public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
  30. {
  31. return new ShaderIrOperCbuf(
  32. (int)(OpCode >> 36) & 0x1f,
  33. (int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
  34. }
  35. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  36. {
  37. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  38. }
  39. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  40. {
  41. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  42. }
  43. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  44. {
  45. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  46. }
  47. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  48. {
  49. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  50. }
  51. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  52. {
  53. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  54. }
  55. public static ShaderIrOperImm GetOperImm5_39(long OpCode)
  56. {
  57. return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
  58. }
  59. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  60. {
  61. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  62. }
  63. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  64. {
  65. return new ShaderIrOperImm((int)(OpCode >> 20));
  66. }
  67. public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
  68. {
  69. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  70. }
  71. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  72. {
  73. int Value = (int)(OpCode >> 20) & 0x7ffff;
  74. bool Neg = ((OpCode >> 56) & 1) != 0;
  75. if (Neg)
  76. {
  77. Value = -Value;
  78. }
  79. return new ShaderIrOperImm((int)Value);
  80. }
  81. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  82. {
  83. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  84. bool Neg = ((OpCode >> 56) & 1) != 0;
  85. Imm <<= 12;
  86. if (Neg)
  87. {
  88. Imm |= 0x80000000;
  89. }
  90. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  91. return new ShaderIrOperImmf(Value);
  92. }
  93. public static ShaderIrOperPred GetOperPred0(long OpCode)
  94. {
  95. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  96. }
  97. public static ShaderIrOperPred GetOperPred3(long OpCode)
  98. {
  99. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  100. }
  101. public static ShaderIrOperPred GetOperPred12(long OpCode)
  102. {
  103. return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
  104. }
  105. public static ShaderIrOperPred GetOperPred29(long OpCode)
  106. {
  107. return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
  108. }
  109. public static ShaderIrNode GetOperPred39N(long OpCode)
  110. {
  111. ShaderIrNode Node = GetOperPred39(OpCode);
  112. if (((OpCode >> 42) & 1) != 0)
  113. {
  114. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  115. }
  116. return Node;
  117. }
  118. public static ShaderIrOperPred GetOperPred39(long OpCode)
  119. {
  120. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  121. }
  122. public static ShaderIrOperPred GetOperPred48(long OpCode)
  123. {
  124. return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
  125. }
  126. public static ShaderIrInst GetCmp(long OpCode)
  127. {
  128. switch ((int)(OpCode >> 49) & 7)
  129. {
  130. case 1: return ShaderIrInst.Clt;
  131. case 2: return ShaderIrInst.Ceq;
  132. case 3: return ShaderIrInst.Cle;
  133. case 4: return ShaderIrInst.Cgt;
  134. case 5: return ShaderIrInst.Cne;
  135. case 6: return ShaderIrInst.Cge;
  136. }
  137. throw new ArgumentException(nameof(OpCode));
  138. }
  139. public static ShaderIrInst GetCmpF(long OpCode)
  140. {
  141. switch ((int)(OpCode >> 48) & 0xf)
  142. {
  143. case 0x1: return ShaderIrInst.Fclt;
  144. case 0x2: return ShaderIrInst.Fceq;
  145. case 0x3: return ShaderIrInst.Fcle;
  146. case 0x4: return ShaderIrInst.Fcgt;
  147. case 0x5: return ShaderIrInst.Fcne;
  148. case 0x6: return ShaderIrInst.Fcge;
  149. case 0x7: return ShaderIrInst.Fcnum;
  150. case 0x8: return ShaderIrInst.Fcnan;
  151. case 0x9: return ShaderIrInst.Fcltu;
  152. case 0xa: return ShaderIrInst.Fcequ;
  153. case 0xb: return ShaderIrInst.Fcleu;
  154. case 0xc: return ShaderIrInst.Fcgtu;
  155. case 0xd: return ShaderIrInst.Fcneu;
  156. case 0xe: return ShaderIrInst.Fcgeu;
  157. }
  158. throw new ArgumentException(nameof(OpCode));
  159. }
  160. public static ShaderIrInst GetBLop45(long OpCode)
  161. {
  162. switch ((int)(OpCode >> 45) & 3)
  163. {
  164. case 0: return ShaderIrInst.Band;
  165. case 1: return ShaderIrInst.Bor;
  166. case 2: return ShaderIrInst.Bxor;
  167. }
  168. throw new ArgumentException(nameof(OpCode));
  169. }
  170. public static ShaderIrInst GetBLop24(long OpCode)
  171. {
  172. switch ((int)(OpCode >> 24) & 3)
  173. {
  174. case 0: return ShaderIrInst.Band;
  175. case 1: return ShaderIrInst.Bor;
  176. case 2: return ShaderIrInst.Bxor;
  177. }
  178. throw new ArgumentException(nameof(OpCode));
  179. }
  180. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  181. {
  182. ShaderIrOperPred Pred = GetPredNode(OpCode);
  183. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  184. {
  185. bool Inv = ((OpCode >> 19) & 1) != 0;
  186. Node = new ShaderIrCond(Pred, Node, Inv);
  187. }
  188. return Node;
  189. }
  190. private static ShaderIrOperPred GetPredNode(long OpCode)
  191. {
  192. int Pred = (int)(OpCode >> 16) & 0xf;
  193. if (Pred != 0xf)
  194. {
  195. Pred &= 7;
  196. }
  197. return new ShaderIrOperPred(Pred);
  198. }
  199. public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
  200. {
  201. return GetAluFneg(GetAluFabs(Node, Abs), Neg);
  202. }
  203. public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
  204. {
  205. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  206. }
  207. public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
  208. {
  209. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  210. }
  211. public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
  212. {
  213. return GetAluIneg(GetAluIabs(Node, Abs), Neg);
  214. }
  215. public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
  216. {
  217. return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
  218. }
  219. public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
  220. {
  221. return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
  222. }
  223. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  224. {
  225. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  226. }
  227. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
  228. {
  229. int Shift = 32 - Size;
  230. ShaderIrInst RightShift = Signed
  231. ? ShaderIrInst.Asr
  232. : ShaderIrInst.Lsr;
  233. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
  234. Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
  235. return Node;
  236. }
  237. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
  238. {
  239. ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
  240. ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
  241. ShaderIrInst RightShift = Signed
  242. ? ShaderIrInst.Asr
  243. : ShaderIrInst.Lsr;
  244. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
  245. Node = new ShaderIrOp(RightShift, Node, Shift);
  246. return Node;
  247. }
  248. }
  249. }