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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using System.Collections.Generic;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Instructions
- {
- static class AttributeMap
- {
- private enum StagesMask : byte
- {
- None = 0,
- Compute = 1 << (int)ShaderStage.Compute,
- Vertex = 1 << (int)ShaderStage.Vertex,
- TessellationControl = 1 << (int)ShaderStage.TessellationControl,
- TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation,
- Geometry = 1 << (int)ShaderStage.Geometry,
- Fragment = 1 << (int)ShaderStage.Fragment,
- Tessellation = TessellationControl | TessellationEvaluation,
- VertexTessellationGeometry = Vertex | Tessellation | Geometry,
- TessellationGeometryFragment = Tessellation | Geometry | Fragment,
- AllGraphics = Vertex | Tessellation | Geometry | Fragment
- }
- private struct AttributeEntry
- {
- public int BaseOffset { get; }
- public AggregateType Type { get; }
- public IoVariable IoVariable { get; }
- public StagesMask InputMask { get; }
- public StagesMask OutputMask { get; }
- public AttributeEntry(
- int baseOffset,
- AggregateType type,
- IoVariable ioVariable,
- StagesMask inputMask,
- StagesMask outputMask)
- {
- BaseOffset = baseOffset;
- Type = type;
- IoVariable = ioVariable;
- InputMask = inputMask;
- OutputMask = outputMask;
- }
- }
- private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
- private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
- static AttributeMap()
- {
- _attributes = CreateMap();
- _attributesPerPatch = CreatePerPatchMap();
- }
- private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
- {
- var map = new Dictionary<int, AttributeEntry>();
- Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
- Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry);
- Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32);
- Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8);
- Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None);
- Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None);
- Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None);
- Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None);
- Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
- Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
- return map;
- }
- private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
- {
- var map = new Dictionary<int, AttributeEntry>();
- Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
- Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
- Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
- return map;
- }
- private static void Add(
- Dictionary<int, AttributeEntry> attributes,
- int offset,
- AggregateType type,
- IoVariable ioVariable,
- StagesMask inputMask,
- StagesMask outputMask,
- int count = 1,
- int upperBound = 0x400)
- {
- int baseOffset = offset;
- int elementsCount = GetElementCount(type);
- for (int index = 0; index < count; index++)
- {
- for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++)
- {
- attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask));
- offset += 4;
- if (offset >= upperBound)
- {
- return;
- }
- }
- }
- }
- public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch)
- {
- if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
- return Const(0);
- }
- StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
- if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
- return Const(0);
- }
- if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
- return Const(0);
- }
- if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
- {
- primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
- }
- int innerOffset = offset - entry.BaseOffset;
- int innerIndex = innerOffset / 4;
- StorageKind storageKind = isPerPatch
- ? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
- : (isOutput ? StorageKind.Output : StorageKind.Input);
- IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
- AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
- int elementCount = GetElementCount(type);
- bool isArray = type.HasFlag(AggregateType.Array);
- bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
- bool hasElementIndex = elementCount > 1;
- if (hasArrayIndex && hasElementIndex)
- {
- int arrayIndex = innerIndex / elementCount;
- int elementIndex = innerIndex - (arrayIndex * elementCount);
- return primVertex == null || isArray
- ? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex))
- : context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex));
- }
- else if (hasArrayIndex || hasElementIndex)
- {
- return primVertex == null || isArray || !hasArrayIndex
- ? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex))
- : context.Load(storageKind, ioVariable, Const(innerIndex), primVertex);
- }
- else
- {
- return context.Load(storageKind, ioVariable, primVertex);
- }
- }
- public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value)
- {
- if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
- return;
- }
- if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
- return;
- }
- if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
- {
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
- return;
- }
- Operand invocationId = null;
- if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
- {
- invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
- }
- int innerOffset = offset - entry.BaseOffset;
- int innerIndex = innerOffset / 4;
- StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
- IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
- AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
- int elementCount = GetElementCount(type);
- bool isArray = type.HasFlag(AggregateType.Array);
- bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
- bool hasElementIndex = elementCount > 1;
- if (hasArrayIndex && hasElementIndex)
- {
- int arrayIndex = innerIndex / elementCount;
- int elementIndex = innerIndex - (arrayIndex * elementCount);
- if (invocationId == null || isArray)
- {
- context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value);
- }
- else
- {
- context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value);
- }
- }
- else if (hasArrayIndex || hasElementIndex)
- {
- if (invocationId == null || isArray || !hasArrayIndex)
- {
- context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value);
- }
- else
- {
- context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value);
- }
- }
- else
- {
- context.Store(storageKind, ioVariable, invocationId, value);
- }
- }
- private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable)
- {
- if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment)
- {
- return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation();
- }
- else if (ioVariable == IoVariable.ViewportMask)
- {
- return gpuAccessor.QueryHostSupportsViewportMask();
- }
- return true;
- }
- public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
- {
- location = 0;
- if (!_attributes.TryGetValue(offset, out AttributeEntry entry))
- {
- return IoVariable.Invalid;
- }
- if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
- {
- return IoVariable.Invalid;
- }
- if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
- {
- location = (offset - entry.BaseOffset) / 16;
- }
- return GetIoVariable(config.Stage, in entry);
- }
- private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
- {
- if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment)
- {
- return IoVariable.FragmentCoord;
- }
- return entry.IoVariable;
- }
- private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
- {
- AggregateType type = entry.Type;
- if (entry.IoVariable == IoVariable.UserDefined)
- {
- type = config.GetUserDefinedType(innerIndex / 4, isOutput);
- }
- else if (entry.IoVariable == IoVariable.FragmentOutputColor)
- {
- type = config.GetFragmentOutputColorType(innerIndex / 4);
- }
- return type;
- }
- public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput)
- {
- if (isOutput)
- {
- return false;
- }
- return stage == ShaderStage.TessellationControl ||
- stage == ShaderStage.TessellationEvaluation ||
- stage == ShaderStage.Geometry;
- }
- public static bool HasInvocationId(ShaderStage stage, bool isOutput)
- {
- return isOutput && stage == ShaderStage.TessellationControl;
- }
- private static int GetElementCount(AggregateType type)
- {
- return (type & AggregateType.ElementCountMask) switch
- {
- AggregateType.Vector2 => 2,
- AggregateType.Vector3 => 3,
- AggregateType.Vector4 => 4,
- _ => 1
- };
- }
- }
- }
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