gdkchan 9f12e50a54 Refactor attribute handling on the shader generator (#4565) 3 lat temu
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Multithreading 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 lat temu
AddressMode.cs 654e617fe7 Some code cleanup 6 lat temu
AdvancedBlendDescriptor.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 lat temu
AdvancedBlendOp.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 lat temu
AdvancedBlendOverlap.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 lat temu
AntiAliasing.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 lat temu
BlendDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
BlendFactor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 lat temu
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 lat temu
BufferAssignment.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
BufferHandle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
BufferRange.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Capabilities.cs 9f12e50a54 Refactor attribute handling on the shader generator (#4565) 3 lat temu
ColorF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
CompareMode.cs 654e617fe7 Some code cleanup 6 lat temu
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 lat temu
CounterType.cs 1876b346fe Initial work 6 lat temu
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 lat temu
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 lat temu
DepthTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
DeviceInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Extents2D.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Extents2DF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Face.cs 1876b346fe Initial work 6 lat temu
Format.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) 3 lat temu
FrontFace.cs 1876b346fe Initial work 6 lat temu
HardwareInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
IPipeline.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 lat temu
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 lat temu
IRenderer.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 lat temu
ISampler.cs 1876b346fe Initial work 6 lat temu
ITexture.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 lat temu
IWindow.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 lat temu
ImageCrop.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
IndexType.cs 1876b346fe Initial work 6 lat temu
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 lat temu
MagFilter.cs 654e617fe7 Some code cleanup 6 lat temu
MinFilter.cs 654e617fe7 Some code cleanup 6 lat temu
MultisampleDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 lat temu
PinnedSpan.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 lat temu
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
PolygonModeMask.cs 1876b346fe Initial work 6 lat temu
PrimitiveTopology.cs 1876b346fe Initial work 6 lat temu
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 lat temu
ProgramPipelineState.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Rectangle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Ryujinx.Graphics.GAL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 lat temu
SamplerCreateInfo.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) 3 lat temu
ScreenCaptureImageInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
ShaderBindings.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
ShaderSource.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 lat temu
StencilTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 lat temu
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 lat temu
Target.cs 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 lat temu
TextureCreateInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
TextureReleaseCallback.cs 1876b346fe Initial work 6 lat temu
UpscaleType.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 lat temu
VertexAttribDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
VertexBufferDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Viewport.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 lat temu