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- using System;
- using System.Threading.Tasks;
- using System.Windows.Input;
- namespace Ryujinx.Ava.UI.Helpers
- {
- public sealed class MiniCommand<T> : MiniCommand, ICommand
- {
- private readonly Action<T> _callback;
- private bool _busy;
- private Func<T, Task> _asyncCallback;
- public MiniCommand(Action<T> callback)
- {
- _callback = callback;
- }
- public MiniCommand(Func<T, Task> callback)
- {
- _asyncCallback = callback;
- }
- private bool Busy
- {
- get => _busy;
- set
- {
- _busy = value;
- CanExecuteChanged?.Invoke(this, EventArgs.Empty);
- }
- }
- public override event EventHandler CanExecuteChanged;
- public override bool CanExecute(object parameter) => !_busy;
- public override async void Execute(object parameter)
- {
- if (Busy)
- {
- return;
- }
- try
- {
- Busy = true;
- if (_callback != null)
- {
- _callback((T)parameter);
- }
- else
- {
- await _asyncCallback((T)parameter);
- }
- }
- finally
- {
- Busy = false;
- }
- }
- }
- public abstract class MiniCommand : ICommand
- {
- public static MiniCommand Create(Action callback) => new MiniCommand<object>(_ => callback());
- public static MiniCommand Create<TArg>(Action<TArg> callback) => new MiniCommand<TArg>(callback);
- public static MiniCommand CreateFromTask(Func<Task> callback) => new MiniCommand<object>(_ => callback());
- public abstract bool CanExecute(object parameter);
- public abstract void Execute(object parameter);
- public abstract event EventHandler CanExecuteChanged;
- }
- }
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