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- using Avalonia.Controls;
- using Avalonia.Controls.Primitives;
- using Avalonia.LogicalTree;
- using Avalonia.Threading;
- using Ryujinx.Input;
- using Ryujinx.Input.Assigner;
- using System;
- using System.Linq;
- using System.Threading.Tasks;
- namespace Ryujinx.Ava.UI.Helpers
- {
- internal class ButtonKeyAssigner
- {
- internal class ButtonAssignedEventArgs : EventArgs
- {
- public ToggleButton Button { get; }
- public bool IsAssigned { get; }
- public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
- {
- Button = button;
- IsAssigned = isAssigned;
- }
- }
-
- public ToggleButton ToggledButton { get; set; }
- private bool _isWaitingForInput;
- private bool _shouldUnbind;
- public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
- public ButtonKeyAssigner(ToggleButton toggleButton)
- {
- ToggledButton = toggleButton;
- }
- public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
- {
- Dispatcher.UIThread.Post(() =>
- {
- ToggledButton.IsChecked = true;
- });
- if (_isWaitingForInput)
- {
- Dispatcher.UIThread.Post(() =>
- {
- Cancel();
- });
- return;
- }
- _isWaitingForInput = true;
- assigner.Initialize();
- await Task.Run(async () =>
- {
- while (true)
- {
- if (!_isWaitingForInput)
- {
- return;
- }
- await Task.Delay(10);
- assigner.ReadInput();
- if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
- {
- break;
- }
- }
- });
- await Dispatcher.UIThread.InvokeAsync(() =>
- {
- string pressedButton = assigner.GetPressedButton();
- if (_shouldUnbind)
- {
- SetButtonText(ToggledButton, "Unbound");
- }
- else if (pressedButton != "")
- {
- SetButtonText(ToggledButton, pressedButton);
- }
- _shouldUnbind = false;
- _isWaitingForInput = false;
- ToggledButton.IsChecked = false;
- ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
- static void SetButtonText(ToggleButton button, string text)
- {
- ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
- if (textBlock != null && textBlock is TextBlock block)
- {
- block.Text = text;
- }
- }
- });
- }
- public void Cancel(bool shouldUnbind = false)
- {
- _isWaitingForInput = false;
- ToggledButton.IsChecked = false;
- _shouldUnbind = shouldUnbind;
- }
- }
- }
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