UpsamplerBufferState.cs 306 B

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  1. using Ryujinx.Common.Memory;
  2. namespace Ryujinx.Audio.Renderer.Server.Upsampler
  3. {
  4. public struct UpsamplerBufferState
  5. {
  6. public const int HistoryLength = 20;
  7. public float Scale;
  8. public Array20<float> History;
  9. public bool Initialized;
  10. public int Phase;
  11. }
  12. }