- using Ryujinx.Common.Memory;
- namespace Ryujinx.Audio.Renderer.Server.Upsampler
- {
- public struct UpsamplerBufferState
- {
- public const int HistoryLength = 20;
- public float Scale;
- public Array20<float> History;
- public bool Initialized;
- public int Phase;
- }
- }
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