| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.Effect
- {
- public class DelayLine : IDelayLine
- {
- private float[] _workBuffer;
- private uint _sampleRate;
- private uint _currentSampleIndex;
- private uint _lastSampleIndex;
- public uint CurrentSampleCount { get; private set; }
- public uint SampleCountMax { get; private set; }
- public DelayLine(uint sampleRate, float delayTimeMax)
- {
- _sampleRate = sampleRate;
- SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
- _workBuffer = new float[SampleCountMax + 1];
- SetDelay(delayTimeMax);
- }
- private void ConfigureDelay(uint targetSampleCount)
- {
- CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
- _currentSampleIndex = 0;
- if (CurrentSampleCount == 0)
- {
- _lastSampleIndex = 0;
- }
- else
- {
- _lastSampleIndex = CurrentSampleCount - 1;
- }
- }
- public void SetDelay(float delayTime)
- {
- ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
- }
- public float Read()
- {
- return _workBuffer[_currentSampleIndex];
- }
- public float Update(float value)
- {
- float output = Read();
- _workBuffer[_currentSampleIndex++] = value;
- if (_currentSampleIndex >= _lastSampleIndex)
- {
- _currentSampleIndex = 0;
- }
- return output;
- }
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
- }
- public float Tap(uint sampleIndex)
- {
- if (sampleIndex >= CurrentSampleCount)
- {
- sampleIndex = CurrentSampleCount - 1;
- }
- return TapUnsafe(sampleIndex, -1);
- }
- }
- }
|