BufferedQuery.cs 3.3 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using System;
  4. using System.Runtime.InteropServices;
  5. using System.Threading;
  6. namespace Ryujinx.Graphics.OpenGL.Queries
  7. {
  8. class BufferedQuery : IDisposable
  9. {
  10. private const int MaxQueryRetries = 5000;
  11. private const long DefaultValue = -1;
  12. public int Query { get; }
  13. private int _buffer;
  14. private IntPtr _bufferMap;
  15. private QueryTarget _type;
  16. public BufferedQuery(QueryTarget type)
  17. {
  18. _buffer = GL.GenBuffer();
  19. Query = GL.GenQuery();
  20. _type = type;
  21. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  22. unsafe
  23. {
  24. long defaultValue = DefaultValue;
  25. GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
  26. }
  27. _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
  28. }
  29. public void Reset()
  30. {
  31. GL.EndQuery(_type);
  32. GL.BeginQuery(_type, Query);
  33. }
  34. public void Begin()
  35. {
  36. GL.BeginQuery(_type, Query);
  37. }
  38. public unsafe void End(bool withResult)
  39. {
  40. GL.EndQuery(_type);
  41. if (withResult)
  42. {
  43. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  44. Marshal.WriteInt64(_bufferMap, -1L);
  45. GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
  46. GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit);
  47. }
  48. else
  49. {
  50. // Dummy result, just return 0.
  51. Marshal.WriteInt64(_bufferMap, 0L);
  52. }
  53. }
  54. public bool TryGetResult(out long result)
  55. {
  56. result = Marshal.ReadInt64(_bufferMap);
  57. return result != DefaultValue;
  58. }
  59. public long AwaitResult(AutoResetEvent wakeSignal = null)
  60. {
  61. long data = DefaultValue;
  62. if (wakeSignal == null)
  63. {
  64. while (data == DefaultValue)
  65. {
  66. data = Marshal.ReadInt64(_bufferMap);
  67. }
  68. }
  69. else
  70. {
  71. int iterations = 0;
  72. while (data == DefaultValue && iterations++ < MaxQueryRetries)
  73. {
  74. data = Marshal.ReadInt64(_bufferMap);
  75. if (data == DefaultValue)
  76. {
  77. wakeSignal.WaitOne(1);
  78. }
  79. }
  80. if (iterations >= MaxQueryRetries)
  81. {
  82. Logger.Error?.Print(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
  83. }
  84. }
  85. return data;
  86. }
  87. public void Dispose()
  88. {
  89. GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
  90. GL.UnmapBuffer(BufferTarget.QueryBuffer);
  91. GL.DeleteBuffer(_buffer);
  92. GL.DeleteQuery(Query);
  93. }
  94. }
  95. }