gdkchan a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) преди 3 години
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FormatConverter.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) преди 4 години
ITextureInfo.cs 38be18ef2a Fix intel view copy workaround. (#2216) преди 5 години
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) преди 5 години
TextureBase.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) преди 3 години
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) преди 3 години
TextureCopy.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) преди 3 години
TextureCopyMS.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) преди 3 години
TextureStorage.cs 2232e4ae87 Vulkan backend (#2518) преди 3 години
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) преди 3 години