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- using Ryujinx.Common.Memory;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// Transform feedback descriptor.
- /// </summary>
- struct TransformFeedbackDescriptor
- {
- // New fields should be added to the end of the struct to keep disk shader cache compatibility.
- /// <summary>
- /// Index of the transform feedback.
- /// </summary>
- public readonly int BufferIndex;
- /// <summary>
- /// Amount of bytes consumed per vertex.
- /// </summary>
- public readonly int Stride;
- /// <summary>
- /// Number of varyings written into the buffer.
- /// </summary>
- public readonly int VaryingCount;
- /// <summary>
- /// Location of varyings to be written into the buffer. Each byte is one location.
- /// </summary>
- public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan
- /// <summary>
- /// Creates a new transform feedback descriptor.
- /// </summary>
- /// <param name="bufferIndex">Index of the transform feedback</param>
- /// <param name="stride">Amount of bytes consumed per vertex</param>
- /// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param>
- /// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param>
- public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations)
- {
- BufferIndex = bufferIndex;
- Stride = stride;
- VaryingCount = varyingCount;
- VaryingLocations = varyingLocations;
- }
- /// <summary>
- /// Gets a span of the <see cref="VaryingLocations"/>.
- /// </summary>
- /// <returns>Span of varying locations</returns>
- public ReadOnlySpan<byte> AsSpan()
- {
- return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount));
- }
- }
- }
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