gdkchan cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) пре 3 година
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Compute 4965681e06 GPU: Swap bindings array instead of copying (#4003) пре 3 година
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) пре 3 година
GPFifo f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882) пре 3 година
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
MME 4da44e09cb Make structs readonly when applicable (#4002) пре 3 година
Threed cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) пре 3 година
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) пре 4 година
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) пре 3 година
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
DeviceStateWithShadow.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) пре 3 година
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) пре 5 година