SoundIoHardwareDeviceSession.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438
  1. using Ryujinx.Audio.Backends.Common;
  2. using Ryujinx.Audio.Backends.SoundIo.Native;
  3. using Ryujinx.Audio.Common;
  4. using Ryujinx.Memory;
  5. using System;
  6. using System.Collections.Concurrent;
  7. using System.Runtime.CompilerServices;
  8. using System.Threading;
  9. using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
  10. namespace Ryujinx.Audio.Backends.SoundIo
  11. {
  12. class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
  13. {
  14. private SoundIoHardwareDeviceDriver _driver;
  15. private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
  16. private SoundIoOutStreamContext _outputStream;
  17. private DynamicRingBuffer _ringBuffer;
  18. private ulong _playedSampleCount;
  19. private ManualResetEvent _updateRequiredEvent;
  20. private int _disposeState;
  21. public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
  22. {
  23. _driver = driver;
  24. _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
  25. _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
  26. _ringBuffer = new DynamicRingBuffer();
  27. SetupOutputStream(requestedVolume);
  28. }
  29. private void SetupOutputStream(float requestedVolume)
  30. {
  31. _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
  32. _outputStream.WriteCallback += Update;
  33. _outputStream.Volume = requestedVolume;
  34. // TODO: Setup other callbacks (errors, ect).
  35. _outputStream.Open();
  36. }
  37. public override ulong GetPlayedSampleCount()
  38. {
  39. return Interlocked.Read(ref _playedSampleCount);
  40. }
  41. public override float GetVolume()
  42. {
  43. return _outputStream.Volume;
  44. }
  45. public override void PrepareToClose() { }
  46. public override void QueueBuffer(AudioBuffer buffer)
  47. {
  48. SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
  49. _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
  50. _queuedBuffers.Enqueue(driverBuffer);
  51. }
  52. public override void SetVolume(float volume)
  53. {
  54. _outputStream.SetVolume(volume);
  55. }
  56. public override void Start()
  57. {
  58. _outputStream.Start();
  59. _outputStream.Pause(false);
  60. _driver.FlushContextEvents();
  61. }
  62. public override void Stop()
  63. {
  64. _outputStream.Pause(true);
  65. _driver.FlushContextEvents();
  66. }
  67. public override void UnregisterBuffer(AudioBuffer buffer) {}
  68. public override bool WasBufferFullyConsumed(AudioBuffer buffer)
  69. {
  70. if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
  71. {
  72. return true;
  73. }
  74. return driverBuffer.DriverIdentifier != buffer.DataPointer;
  75. }
  76. private unsafe void Update(int minFrameCount, int maxFrameCount)
  77. {
  78. int bytesPerFrame = _outputStream.BytesPerFrame;
  79. uint bytesPerSample = (uint)_outputStream.BytesPerSample;
  80. int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
  81. int frameCount = Math.Min(bufferedFrames, maxFrameCount);
  82. if (frameCount == 0)
  83. {
  84. return;
  85. }
  86. Span<SoundIoChannelArea> areas = _outputStream.BeginWrite(ref frameCount);
  87. int channelCount = areas.Length;
  88. byte[] samples = new byte[frameCount * bytesPerFrame];
  89. _ringBuffer.Read(samples, 0, samples.Length);
  90. // This is a huge ugly block of code, but we save
  91. // a significant amount of time over the generic
  92. // loop that handles other channel counts.
  93. // TODO: Is this still right in 2022?
  94. // Mono
  95. if (channelCount == 1)
  96. {
  97. ref SoundIoChannelArea area = ref areas[0];
  98. fixed (byte* srcptr = samples)
  99. {
  100. if (bytesPerSample == 1)
  101. {
  102. for (int frame = 0; frame < frameCount; frame++)
  103. {
  104. ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
  105. area.Pointer += area.Step;
  106. }
  107. }
  108. else if (bytesPerSample == 2)
  109. {
  110. for (int frame = 0; frame < frameCount; frame++)
  111. {
  112. ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
  113. area.Pointer += area.Step;
  114. }
  115. }
  116. else if (bytesPerSample == 4)
  117. {
  118. for (int frame = 0; frame < frameCount; frame++)
  119. {
  120. ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
  121. area.Pointer += area.Step;
  122. }
  123. }
  124. else
  125. {
  126. for (int frame = 0; frame < frameCount; frame++)
  127. {
  128. Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
  129. area.Pointer += area.Step;
  130. }
  131. }
  132. }
  133. }
  134. // Stereo
  135. else if (channelCount == 2)
  136. {
  137. ref SoundIoChannelArea area1 = ref areas[0];
  138. ref SoundIoChannelArea area2 = ref areas[1];
  139. fixed (byte* srcptr = samples)
  140. {
  141. if (bytesPerSample == 1)
  142. {
  143. for (int frame = 0; frame < frameCount; frame++)
  144. {
  145. // Channel 1
  146. ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
  147. // Channel 2
  148. ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
  149. area1.Pointer += area1.Step;
  150. area2.Pointer += area2.Step;
  151. }
  152. }
  153. else if (bytesPerSample == 2)
  154. {
  155. for (int frame = 0; frame < frameCount; frame++)
  156. {
  157. // Channel 1
  158. ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
  159. // Channel 2
  160. ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
  161. area1.Pointer += area1.Step;
  162. area2.Pointer += area2.Step;
  163. }
  164. }
  165. else if (bytesPerSample == 4)
  166. {
  167. for (int frame = 0; frame < frameCount; frame++)
  168. {
  169. // Channel 1
  170. ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
  171. // Channel 2
  172. ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
  173. area1.Pointer += area1.Step;
  174. area2.Pointer += area2.Step;
  175. }
  176. }
  177. else
  178. {
  179. for (int frame = 0; frame < frameCount; frame++)
  180. {
  181. // Channel 1
  182. Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
  183. // Channel 2
  184. Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
  185. area1.Pointer += area1.Step;
  186. area2.Pointer += area2.Step;
  187. }
  188. }
  189. }
  190. }
  191. // Surround
  192. else if (channelCount == 6)
  193. {
  194. ref SoundIoChannelArea area1 = ref areas[0];
  195. ref SoundIoChannelArea area2 = ref areas[1];
  196. ref SoundIoChannelArea area3 = ref areas[2];
  197. ref SoundIoChannelArea area4 = ref areas[3];
  198. ref SoundIoChannelArea area5 = ref areas[4];
  199. ref SoundIoChannelArea area6 = ref areas[5];
  200. fixed (byte* srcptr = samples)
  201. {
  202. if (bytesPerSample == 1)
  203. {
  204. for (int frame = 0; frame < frameCount; frame++)
  205. {
  206. // Channel 1
  207. ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
  208. // Channel 2
  209. ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
  210. // Channel 3
  211. ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
  212. // Channel 4
  213. ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
  214. // Channel 5
  215. ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
  216. // Channel 6
  217. ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
  218. area1.Pointer += area1.Step;
  219. area2.Pointer += area2.Step;
  220. area3.Pointer += area3.Step;
  221. area4.Pointer += area4.Step;
  222. area5.Pointer += area5.Step;
  223. area6.Pointer += area6.Step;
  224. }
  225. }
  226. else if (bytesPerSample == 2)
  227. {
  228. for (int frame = 0; frame < frameCount; frame++)
  229. {
  230. // Channel 1
  231. ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
  232. // Channel 2
  233. ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
  234. // Channel 3
  235. ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
  236. // Channel 4
  237. ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
  238. // Channel 5
  239. ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
  240. // Channel 6
  241. ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
  242. area1.Pointer += area1.Step;
  243. area2.Pointer += area2.Step;
  244. area3.Pointer += area3.Step;
  245. area4.Pointer += area4.Step;
  246. area5.Pointer += area5.Step;
  247. area6.Pointer += area6.Step;
  248. }
  249. }
  250. else if (bytesPerSample == 4)
  251. {
  252. for (int frame = 0; frame < frameCount; frame++)
  253. {
  254. // Channel 1
  255. ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
  256. // Channel 2
  257. ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
  258. // Channel 3
  259. ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
  260. // Channel 4
  261. ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
  262. // Channel 5
  263. ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
  264. // Channel 6
  265. ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
  266. area1.Pointer += area1.Step;
  267. area2.Pointer += area2.Step;
  268. area3.Pointer += area3.Step;
  269. area4.Pointer += area4.Step;
  270. area5.Pointer += area5.Step;
  271. area6.Pointer += area6.Step;
  272. }
  273. }
  274. else
  275. {
  276. for (int frame = 0; frame < frameCount; frame++)
  277. {
  278. // Channel 1
  279. Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
  280. // Channel 2
  281. Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
  282. // Channel 3
  283. Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
  284. // Channel 4
  285. Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
  286. // Channel 5
  287. Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
  288. // Channel 6
  289. Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
  290. area1.Pointer += area1.Step;
  291. area2.Pointer += area2.Step;
  292. area3.Pointer += area3.Step;
  293. area4.Pointer += area4.Step;
  294. area5.Pointer += area5.Step;
  295. area6.Pointer += area6.Step;
  296. }
  297. }
  298. }
  299. }
  300. // Every other channel count
  301. else
  302. {
  303. fixed (byte* srcptr = samples)
  304. {
  305. for (int frame = 0; frame < frameCount; frame++)
  306. {
  307. for (int channel = 0; channel < areas.Length; channel++)
  308. {
  309. // Copy channel by channel, frame by frame. This is slow!
  310. Unsafe.CopyBlockUnaligned((byte*)areas[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
  311. areas[channel].Pointer += areas[channel].Step;
  312. }
  313. }
  314. }
  315. }
  316. _outputStream.EndWrite();
  317. ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
  318. ulong availaibleSampleCount = sampleCount;
  319. bool needUpdate = false;
  320. while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
  321. {
  322. ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
  323. ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
  324. Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
  325. availaibleSampleCount -= playedAudioBufferSampleCount;
  326. if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
  327. {
  328. _queuedBuffers.TryDequeue(out _);
  329. needUpdate = true;
  330. }
  331. Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
  332. }
  333. // Notify the output if needed.
  334. if (needUpdate)
  335. {
  336. _updateRequiredEvent.Set();
  337. }
  338. }
  339. protected virtual void Dispose(bool disposing)
  340. {
  341. if (disposing && _driver.Unregister(this))
  342. {
  343. PrepareToClose();
  344. Stop();
  345. _outputStream.Dispose();
  346. }
  347. }
  348. public override void Dispose()
  349. {
  350. if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
  351. {
  352. Dispose(true);
  353. }
  354. }
  355. }
  356. }