AudioOutManager.cs 1.4 KB

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  1. using Ryujinx.Audio.Common;
  2. using Ryujinx.Audio.Output;
  3. using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
  4. using AudioOutManagerImpl = Ryujinx.Audio.Output.AudioOutputManager;
  5. namespace Ryujinx.HLE.HOS.Services.Audio
  6. {
  7. class AudioOutManager : IAudioOutManager
  8. {
  9. private AudioOutManagerImpl _impl;
  10. public AudioOutManager(AudioOutManagerImpl impl)
  11. {
  12. _impl = impl;
  13. }
  14. public string[] ListAudioOuts()
  15. {
  16. return _impl.ListAudioOuts();
  17. }
  18. public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle, float volume)
  19. {
  20. var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
  21. ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle, volume);
  22. if (result == ResultCode.Success)
  23. {
  24. obj = new AudioOut.AudioOut(outSystem, context.Device.System.KernelContext, processHandle);
  25. }
  26. else
  27. {
  28. obj = null;
  29. }
  30. return result;
  31. }
  32. }
  33. }