AudioInManager.cs 1.4 KB

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  1. using Ryujinx.Audio.Common;
  2. using Ryujinx.Audio.Input;
  3. using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
  4. using AudioInManagerImpl = Ryujinx.Audio.Input.AudioInputManager;
  5. namespace Ryujinx.HLE.HOS.Services.Audio
  6. {
  7. class AudioInManager : IAudioInManager
  8. {
  9. private AudioInManagerImpl _impl;
  10. public AudioInManager(AudioInManagerImpl impl)
  11. {
  12. _impl = impl;
  13. }
  14. public string[] ListAudioIns(bool filtered)
  15. {
  16. return _impl.ListAudioIns(filtered);
  17. }
  18. public ResultCode OpenAudioIn(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle)
  19. {
  20. var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
  21. ResultCode result = (ResultCode)_impl.OpenAudioIn(out outputDeviceName, out outputConfiguration, out AudioInputSystem inSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle);
  22. if (result == ResultCode.Success)
  23. {
  24. obj = new AudioIn.AudioIn(inSystem, context.Device.System.KernelContext, processHandle);
  25. }
  26. else
  27. {
  28. obj = null;
  29. }
  30. return result;
  31. }
  32. }
  33. }