AudioIn.cs 2.7 KB

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  1. using Ryujinx.Audio.Common;
  2. using Ryujinx.Audio.Input;
  3. using Ryujinx.Audio.Integration;
  4. using Ryujinx.HLE.HOS.Kernel;
  5. using Ryujinx.HLE.HOS.Kernel.Threading;
  6. using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
  7. using System;
  8. namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
  9. {
  10. class AudioIn : IAudioIn
  11. {
  12. private AudioInputSystem _system;
  13. private uint _processHandle;
  14. private KernelContext _kernelContext;
  15. public AudioIn(AudioInputSystem system, KernelContext kernelContext, uint processHandle)
  16. {
  17. _system = system;
  18. _kernelContext = kernelContext;
  19. _processHandle = processHandle;
  20. }
  21. public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer)
  22. {
  23. return (ResultCode)_system.AppendBuffer(bufferTag, ref buffer);
  24. }
  25. public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle)
  26. {
  27. return (ResultCode)_system.AppendUacBuffer(bufferTag, ref buffer, handle);
  28. }
  29. public bool ContainsBuffer(ulong bufferTag)
  30. {
  31. return _system.ContainsBuffer(bufferTag);
  32. }
  33. public void Dispose()
  34. {
  35. Dispose(true);
  36. }
  37. protected virtual void Dispose(bool disposing)
  38. {
  39. if (disposing)
  40. {
  41. _system.Dispose();
  42. _kernelContext.Syscall.CloseHandle((int)_processHandle);
  43. }
  44. }
  45. public bool FlushBuffers()
  46. {
  47. return _system.FlushBuffers();
  48. }
  49. public uint GetBufferCount()
  50. {
  51. return _system.GetBufferCount();
  52. }
  53. public ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount)
  54. {
  55. return (ResultCode)_system.GetReleasedBuffers(releasedBuffers, out releasedCount);
  56. }
  57. public AudioDeviceState GetState()
  58. {
  59. return _system.GetState();
  60. }
  61. public float GetVolume()
  62. {
  63. return _system.GetVolume();
  64. }
  65. public KEvent RegisterBufferEvent()
  66. {
  67. IWritableEvent outEvent = _system.RegisterBufferEvent();
  68. if (outEvent is AudioKernelEvent)
  69. {
  70. return ((AudioKernelEvent)outEvent).Event;
  71. }
  72. else
  73. {
  74. throw new NotImplementedException();
  75. }
  76. }
  77. public void SetVolume(float volume)
  78. {
  79. _system.SetVolume(volume);
  80. }
  81. public ResultCode Start()
  82. {
  83. return (ResultCode)_system.Start();
  84. }
  85. public ResultCode Stop()
  86. {
  87. return (ResultCode)_system.Stop();
  88. }
  89. }
  90. }