SplitterHardwareDevice.cs 2.1 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Integration;
  18. using System;
  19. namespace Ryujinx.Audio.Renderer.Utils
  20. {
  21. public class SplitterHardwareDevice : IHardwareDevice
  22. {
  23. private IHardwareDevice _baseDevice;
  24. private IHardwareDevice _secondaryDevice;
  25. public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
  26. {
  27. _baseDevice = baseDevice;
  28. _secondaryDevice = secondaryDevice;
  29. }
  30. public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
  31. {
  32. _baseDevice.AppendBuffer(data, channelCount);
  33. _secondaryDevice?.AppendBuffer(data, channelCount);
  34. }
  35. public void SetVolume(float volume)
  36. {
  37. _baseDevice.SetVolume(volume);
  38. _secondaryDevice.SetVolume(volume);
  39. }
  40. public float GetVolume()
  41. {
  42. return _baseDevice.GetVolume();
  43. }
  44. public uint GetChannelCount()
  45. {
  46. return _baseDevice.GetChannelCount();
  47. }
  48. public uint GetSampleRate()
  49. {
  50. return _baseDevice.GetSampleRate();
  51. }
  52. public void Dispose()
  53. {
  54. Dispose(true);
  55. }
  56. protected virtual void Dispose(bool disposing)
  57. {
  58. if (disposing)
  59. {
  60. _baseDevice.Dispose();
  61. _secondaryDevice?.Dispose();
  62. }
  63. }
  64. }
  65. }