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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input header for a splitter state update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
- /// <summary>
- /// Target splitter id.
- /// </summary>
- public int Id;
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// Count of splitter destinations.
- /// </summary>
- /// <remarks>Splitter destination ids are defined right after this header.</remarks>
- public int DestinationCount;
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x49444E53;
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
- }
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